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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-18-2004, 03:25 PM   #21 (permalink)
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Uhh, that code is for a Gap Generator, not a stealth generator. And it doesn't work perfectly anyway.
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Old 10-18-2004, 11:12 PM   #22 (permalink)
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The GPS Scrambler doesnt have a timer on it. Units cloaked with it are cloaked permanantly.
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Old 10-19-2004, 04:26 AM   #23 (permalink)
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Another Impossible. So its the bitter result - No Stealth Generator. Thanks anyone.
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Old 10-19-2004, 02:21 PM   #24 (permalink)
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Quote:
Originally Posted by FleetCommand
Another Impossible. So its the bitter result - No Stealth Generator. Thanks anyone.
Yes it is possible...I'd suggest you go hit up assassin from TS:Rising to get info on how to do it.
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Old 10-25-2004, 03:26 PM   #25 (permalink)
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If I understand you correctly you want the units to be stealthed when they're in your base "only" right?
Well one thing you could do is just give them the stealthupdate module except make it so that it is not active when the unit is alive, create the atructures so that they create the stealth generator just like the GPS special power (the reason for the stealthupdate in the units is that when they are given stealth by any means the engine will read that peice of the unit, so if you have it stealthforbidden = moving it will stealthed until it moves, see?). Other then that suggestion I guess you don't have a pot to pee in.
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Old 10-26-2004, 04:44 AM   #26 (permalink)
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^ That is exactly the way I used to create Stealth Sprinkler. By the way what's that "pot to pee in"?
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Old 10-27-2004, 02:27 PM   #27 (permalink)
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lol my mod went through all of those questions ages ago. Get in contact with Assassin and bug him to make the tutorial.
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Old 11-01-2004, 03:44 PM   #28 (permalink)
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This is the only way I know of how to do it.
Only Thing about this is that the vehicles will be permanently stealthed, except when firing, but this is the only way I know of
Make an object that you build.
KindOf = CAN_ATTACK
Behavior = FireWeaponUpdate ModuleTag_#
Weapon = StealthGeneratorWeapon
ExclusiveWeaponDelay = 500
End

The Weapon should be =
Weapon StealthGeneratorWeapon
PrimaryDamage = 0.0
PrimaryDamageRadius = 1.0
AttackRange = 100.0
DamageType = EXPLOSION
DeathType = EXPLODED
WeaponSpeed = 99999.0
ProjectileObject = NONE
FireOCL = OCL_StleathGeneratorCreator
RadiusDamageAffects = ALLIES
DelayBetweenShots = 0 ; time between shots, msec
ClipSize = 1 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
AutoReloadsClip = Yes
AntiGround = Yes
DamageDealtAtSelfPosition = Yes ;This is so that the object will be created right here
End

ObjectCreationList OCL_StleathGeneratorCreator
CreateObject
ObjectNames = StealthGenerator_InvisibleMarker
Count = 1
End
End

Object StealthGenerator_InvisibleMarker
; ***DESIGN parameters ***
VisionRange = 0.0
EditorSorting = SYSTEM

Draw = W3DModelDraw ModuleTag_NOTREALLYADRAW

; I suggst you change the ParticleSysBone to something simpler because after a while it will suck up your memory
DefaultConditionState
Model = None
ParticleSysBone = None GPSMicrowaveScambler
ParticleSysBone = None GPSRotisserie
ParticleSysBone = None gpsScrambleCloud
End
End

KindOf = NO_COLLIDE IMMOBILE UNATTACKABLE

; *** ENGINEERING Parameters ***
Body = ImmortalBody ModuleTag_01
MaxHealth = 1
InitialHealth = 1
End

Behavior = GrantStealthBehavior ModuleTag_02
StartRadius = 20.0
FinalRadius = 100.0 ;this needs to sync with the radiuscursorradius in SpecialPower SuperweaponGPSScrambler
RadiusGrowRate = 0.5
RadiusParticleSystemName = ParticleUplinkCannon_LaserBaseReadyToFire
KindOf = VEHICLE INFANTRY
End

; Deletion Update is needed in order to get the thing to go away... other wise it will eventually use up memory
Behavior = DeletionUpdate ModuleTag_03 ; Not LifetimeUpdate, since I can't die. This will DestroyObject me.
MinLifetime = 0 ;one pulse
MaxLifetime = 0
End
End

And as for the unit's stealthupdate it has to have StealthForbidden = MOVING ATTACKING TAKING_DAMAGE or else it'll be as if you used the GPS Scrambler on them.

And as for pot to pee in before WW2 not everyone had a toilet so that used a pot... not having a pot to pee in means basically you have no luck in the matter.
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Old 11-01-2004, 09:31 PM   #29 (permalink)
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No, Assassin of my mod knows how to do it so it works exactly like in tiberian sun.
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Old 11-02-2004, 01:03 AM   #30 (permalink)
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Is the "Assassin" of your mod available on Deezire Online? How can I contact him? Should I PM "Assassin" or he's got a prefix/suffix/different username?
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