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Originally Posted by Boomerang_Python
How exactly do you create a custom skeleton that works?
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Well, you make your bones(any kind of object) and link them how you want.Then you select all the bones, and turn "export transform" on and "export geometry" off in the w3d export options.Finally, export as a "skeleton" file.
If you expect any help on the rest of your problems, you might want to actually take a little time to describe your problem better and what you did.You have not told us ANYTHING you did.Its like saying "my car wont start, someone tell me whats wrong with it".For all we know you might have wrapped it around a tree! =P