User Name
Remember Me?
Password
Home
Forums
Downloads
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,886
Administrators:
DeeZire
,
Redemption
There are currently
24
users online.
Partner Links
Free Credit Repair
Learn the Ticket Broker Secrets
Advertisements
DeeZire Online
>
Editing Community
>
Command and Conquer Editing
>
Generals & Zero Hour Editing
» # of turrets??
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
Page 1 of 4
1
2
3
>
Last
»
LinkBack
Thread Tools
10-12-2004, 05:41 PM
#
1
(
permalink
)
RedLeader
Senior Member
Join Date: May 2004
Posts: 303
# of turrets??
Whats the maxium amount of turrets u can put on a unit?? Search did not yeild anything either..
10-12-2004, 05:42 PM
#
2
(
permalink
)
The_Hunter
Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
i think it's 3
2 on the unit it's self and one extra by subobject upgrades
10-12-2004, 05:43 PM
#
3
(
permalink
)
key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
2, Turret and AltTurret
But you can put a unit within a unit(like the overlord gattling turret) to add more.
10-12-2004, 05:44 PM
#
4
(
permalink
)
key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
oh yeah the OCL turret.
10-12-2004, 05:44 PM
#
5
(
permalink
)
RedLeader
Senior Member
Join Date: May 2004
Posts: 303
ok thx alot guys... u saved me alot of work!
10-12-2004, 05:45 PM
#
6
(
permalink
)
The_Hunter
Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Quote:
Originally Posted by
RedLeader
ok thx alot guys... u saved me alot of work!
your welcome
10-12-2004, 10:55 PM
#
7
(
permalink
)
coolfile
Senior Member
Join Date: Feb 2004
Location: China
Posts: 356
Quote:
Originally Posted by
The_Hunter
i think it's 3
2 on the unit it's self and one extra by subobject upgrades
IIRC, it should be 4. 2 on the unit and 2 on the sub-object.
10-13-2004, 04:24 AM
#
8
(
permalink
)
CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
What if the sub-object has another turret inside it? Won't that work? Then you can an infinite amount of turrets. Just put each one inside the other one.
10-13-2004, 04:57 AM
#
9
(
permalink
)
The_Hunter
Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
hmmm yes and attach them all too bones on the chassis land fortress any one ?
10-14-2004, 07:35 AM
#
10
(
permalink
)
Phoib
Senior Member
Join Date: Dec 2002
Posts: 1,031
It doesn't work.
A subobject cannot have another, and you can't have 2 subobjects.
Page 1 of 4
1
2
3
>
Last
»
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Posting Rules
You
may not
post new threads
You
may not
post replies
You
may not
post attachments
You
may not
edit your posts
BB code
is
On
Smilies
are
On
[IMG]
code is
On
HTML code is
Off
Trackbacks
are
Off
Pingbacks
are
On
Refbacks
are
On
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
Turrets
muxec
Generals & Zero Hour Editing
1
09-01-2004
03:56 PM
2 turrets
Azan
Red Alert 2 & Yuri's Revenge Editing
3
07-31-2004
05:31 AM
== IFV Turrets ==
Infraid
Red Alert 2 & Yuri's Revenge Editing
3
07-03-2004
11:20 AM
4 Turrets?
Mithril
Generals & Zero Hour Editing
2
11-23-2003
08:30 AM
Pop-up turrets?
DJRowley
Generals & Zero Hour Editing
5
11-05-2003
11:08 PM
All times are GMT -4. The time now is
07:17 AM
.
Contact Us
-
Deezire Online
-
Archive
-
Top
Design By:
Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBack
LinkBack URL
About LinkBacks
Bookmark & Share
Digg this Thread!
Add Thread to del.icio.us
Bookmark in Technorati
Furl this Thread!
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45