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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-13-2004, 01:55 PM   #1 (permalink)
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Default Generals images

Hi all, i was wondering does anybody know how to put your own Custom generals images in-game?? (when you load a skirmish game the picture of that general appears on the right hand side of the load screen). Also i could use someone to help me with map scripting if possible
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Old 10-13-2004, 02:15 PM   #2 (permalink)
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ChallengeMode.ini controls who gets which images. All you need to do is map the images from a TGA file and then change ChallengeMode.ini to refer to these new images. For help with image mapping just do a search on the forums. Try searching for "cameo" or "mappedimages".

For scripting, try SDI. The site is down due to server renovation, but the forums are up at http://forums.revora.net/index.php?showforum=163 .
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Old 10-13-2004, 03:47 PM   #3 (permalink)
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Ahh i see thanks mate, you helped me out big time.
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Old 10-13-2004, 10:41 PM   #4 (permalink)
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im still having trouble with the scripting part here, im trying to get the Maps to recognize my new generals so they can play there correct music, but i can manage to do the Multiplayer script, its just when it comes to doing the skirmish script World builder just hangs up, and i have to ctrl+alt+del the muther. Any help guys??
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Old 10-14-2004, 01:48 PM   #5 (permalink)
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come someone please help here. ohh by the wat immoman that link is faulty mate i cant acces that site.
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Old 10-14-2004, 02:22 PM   #6 (permalink)
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The link does work, just not right now. The whole network is going through some major stuff, so sometimes it may or may not work. Just be patient.
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Old 10-14-2004, 03:27 PM   #7 (permalink)
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Well while im waiting for this link then ImmoMan, i did manage to get 2 of my generals to have custom images, but when i went into challengemode.ini to make persona12 (you only have 11 to start with) which is my GLA general the game wont start, but it will if i take the GLA general stuff out?? What happening here??
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Old 10-14-2004, 06:24 PM   #8 (permalink)
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max is number 11, best thing to do is dump number nine and use that, it's the boss general.
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Old 10-14-2004, 10:34 PM   #9 (permalink)
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ahh cool would that effect the game play of generals??

I know you guys must get tired of me asking this but, when im in world builder and go to load the Skirmish script, worldbuilder just freezes up and wont respond?? Is there anyway around this??
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Old 10-14-2004, 10:39 PM   #10 (permalink)
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It would change the end of the Challenge Mode Campaign, because you face off against the boss general at the end if memory serves me right.
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