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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Mission Maker Needed for All-Stars (A DIFFERENT Mod)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-13-2004, 02:34 PM   #1 (permalink)
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Join Date: Jun 2003
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Default Mission Maker Needed for All-Stars (A DIFFERENT Mod)

Hello to everyone at Deezire! Before you dismiss this All-Stars as one of the many mods out there that will die before it gets off the ground, I'd like you to realize that the only reason we are posting here for a Mission and Map Maker for All-Stars is because we need one. The missions have been planed out in advance, the design of the mod is complete, and we have a full team of modellers, skinners, coders, and PR staff for the mod. The missing link is a mission maker.

You can view details about the All-Star mod by going to http://allstars.cncgeneralsworld.com/. I'll briefly summarize what the mod is about here though. The basic premise of All-Stars is to take the past "All-Star" units from Command and Conquer games and place them into one major war using the SAGE Engine. Each series of games, (Tiberian, Red Alert, and Generals/ZH) would be a side. We have a full design document you can read at our site above.

Like I said above, this mod is actually going somewhere. It is a very substantial mod, in construction since April, and we really have a great time. I personally head the team and do the PR, as well as the designing, testing and balancing. I also work closely with the coders and to lesser extent, the modellers and skinners, to make sure everything is being done on time, and properly.

The reason we are looking for a mission designer is, like I said, because we will be at Alpha in less then a week, and we want to include a Single-Player campaign in the mod. We feel a mission maker is the last link we need to finish the mod.

So what would we look for in a mission designer? Someone who has experience creating single-player missions and maps, and who can use AI scripts in the missions. Most importantly, however, someone who wants to see the old units of CNC return, because that's what this mod is all about.

Thanks for listening all. I promise if you work with us it will be worth your while. Interested? E-mail me at Blbpaws@cncgeneralsworld.com. Thanks everyone.
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