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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Locomotor Switching...It could be possible!

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-14-2004, 08:48 AM   #1 (permalink)
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Default Locomotor Switching...It could be possible!

... if you would use the Gla-Bike code...
i use the Set_Normal and the Set_Sluggish to switch them...
first we need an unit with an initial payload...
For example The NormalLocomotordummy
with that and the Bike could we activate the set_normal locomotor by using
Rider1= NormalLocomotordummy x x x x x set_Normal
then we need an second unit...
the SluggishLocomotordummy...
Rider2= SluggishLocomotordummy x x x x x set_sluggish
then we need an button which launches an ocl...
with it you could beam the SluggishLocomotordummy INTO the unit by using an parameter whichs name i forget...
whats the name of it?
then the set_sluggish locomotor is activated!
and with an other button you could launche an other ocl which would beam the NormalLocomotordummy into the object and it would activate the set_normal locomotor.

so i havent coded it yet but i think that it would work!
and i need the ocl parameter for ocl objects into an object!
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Old 10-14-2004, 01:42 PM   #2 (permalink)
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I have tried it some month ago with aircrafts, but it only works once for a unit, i was never able to change the locomotor back.
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Old 10-14-2004, 01:51 PM   #3 (permalink)
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that's the way i used months ago.however it cannot keep the unit's rank.
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Old 10-14-2004, 02:16 PM   #4 (permalink)
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but it would work! or not?
and whats the parameter in OCL ?
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Old 10-14-2004, 02:40 PM   #5 (permalink)
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ContainInsideSourceObject = Yes
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