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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Power Particle Strike, Neutron Warhead, HE/BIO Warhead

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-06-2004, 04:53 PM   #41 (permalink)
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fiddle around with the damage types watch the flashbang etc
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Old 12-06-2004, 05:21 PM   #42 (permalink)
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I changed the damage type SURRENDER in armor.ini so that it would effect only people, people in vehicles and bunkers but it doesn't seem to have any effect on anything.... do ya have to change the settings in damagefx.ini too? :/

I can make weapons, special powers and some strange cool looking particle systems, but this armor.ini is new to me, and creating new generals and menus.... whoa I think i'll avoid that 4 a few... years! lol
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Old 12-07-2004, 12:34 AM   #43 (permalink)
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Very well done. My work was missing that little Particle System part. Thanks. About the damage types, why do you stick to only one weapon? I used three weapons - one for building garrisons, one for vehicles and one for people. Although, I can use a single weapon instead of two for people and garrisons in one. The trick is only in the projectile object, the same way that flahsbangs and toxin shells work.

Still the main problem is unsolved: How to integrate these superweapons.
I want one of these depend on another. For example I want the player not to be able to use Neutron Missile when his Nuclear Missile is being charged, or vice versa. It wouldn't be a problem if the superweapon timer is reset when player switches from one to another.
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Old 12-07-2004, 06:18 PM   #44 (permalink)
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Quote:
Originally Posted by Guest";p=&quot View Post
(whites difficult to get turns out grey or invisible)
Did you try using Shader = ADDITIVE instead of Shader = ALPHA?
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Old 12-08-2004, 01:46 PM   #45 (permalink)
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lol nope :tard: I'm that hooked on trying to make this weapon do several things at once I forgot about that. [fade:2793b58ed2]Off to try it out[/fade:2793b58ed2]
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Old 12-08-2004, 02:02 PM   #46 (permalink)
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whoa! thats bright, tweaking the alphas and colours and you get a nice white cloud, bit bright for my liking. But I like my nice florescent green, looks more deadly

Hey FleetCommand I'm now using three weapons like you suggested, works well, thanks saves messing with armor.ini
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