logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,206

Administrators:
DeeZire, Redemption

There are currently 30 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Power Particle Strike, Neutron Warhead, HE/BIO Warhead

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 10-15-2004, 12:25 PM   #1 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 339
Send a message via MSN to FleetCommand Send a message via Yahoo to FleetCommand
Default Power Particle Strike, Neutron Warhead, HE/BIO Warhead

My knowledge about superweapons remained always low. So I could never find out if these ideas are practical in ZH or not.

Please someone tell me, is it possible to make the following?

1. An additional Power Particle Cannon for USA that works like GDI Ion Cannon, hit only one place and do all its damage in one point and a certain radius.

2. An additional Nuclear Missile Silo for China that launches a Neutron Missile that kills infantry, garrisons, and vehicle pilots; and leaves a white neutron cloud that kills any Infantry/Vehicle Pilot that enters it.

Furthermore, is it possible to do the following?
1. Make the Particle cannon able to switch between Particle Beam Attack (Standard) and Power Particle Strike?
2. Make the Nucler Silo able to switch between Plutonium Warhead (Standard)and Neutron Warhead?
3. Make the SCUD Storm switch between Anthrax Warhead and High-Explosive Warhead?

NOTE:
I'm now assuming that one superweapon cannot borrow the timer of another. So, It won't be a problem for me if switching cause timer reset.
FleetCommand is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 12:59 PM   #2 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default

ok first off are you psychic? As #1 IS THE EXACT SAME thing I have in Energy Mod, Power Particle Cannon just like you say it in every damn way lol, well you cant switch them because the particle cannon is a building baised super so you have to have 2 seperate buildings....for the other 2 all possible and I think you can switch them BUT there may be some issues with the superweapon timers....I think. Should be fine just please scratch or rethink #1 as I already have that lol
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 01:42 PM   #3 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 1,094
Send a message via ICQ to smurfbizkit Send a message via AIM to smurfbizkit Send a message via MSN to smurfbizkit
Default

1. Yes

2. Yea, but you want the cloud to stay there forever?

1 - 3. How would it switch exactly?
smurfbizkit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 03:22 PM   #4 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default

you cant switch particle cannons just wont work...you can have 2 particle cannons in the same building but they would be independent and you could fire them both (not very fair)
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 03:45 PM   #5 (permalink)
Senior Member
 
Join Date: Feb 2004
Location: Glued to the chair in front of my laptop
Posts: 1,158
Default

You could make each one an upgrade that triggers an OCL that starts a new countdown for balance maybe.
GametagAeonFlux is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 04:28 PM   #6 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default

no I tried that before doesnt work
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 05:28 PM   #7 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 338
Default

No 1 is what i wanted to do in Yuri's Revenge after i saw the movie Independance Day.

Hey Zack i also need your help in making that and i need a fog effect so i can that lingers for about 2 minutes after the GLA launch a chemnuke attack.

I already did the chemnuke effect.
adamstrange is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 07:25 PM   #8 (permalink)
Senior Member
 
Join Date: Feb 2004
Posts: 872
Default

I always thought you could not use more than one of the same SW type per faction?
Hostile is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 09:43 PM   #9 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default

oh no you can have as much as you want but when you use 2 supers with the same ENUM the shortcut thing on the side will be messed up for those 2 weapons, easy fix is to just assign a ENUM that is not used already on that side, ENUM has nothing to do with the execution of the weapon

@ adam
you need a ground fog about building high off the ground that is so and so transparent...can do, contact me on MSN sometime this weekend (tudi126@msn.com) and I will hook ya up
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2004, 10:49 PM   #10 (permalink)
Senior Member
 
Join Date: Feb 2004
Posts: 872
Default

Well I meant enum in lamens terms but good to know. Zack you are annoying brilliant. I say that with envy.
Hostile is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Neutron shells for nuke Gen. Vanguard Generals & Zero Hour Editing 8 05-27-2004 12:25 PM
Neutron Question Mishkin Generals & Zero Hour Editing 17 12-29-2003 06:49 PM
creating a more accurate neutron bomb Kaldak Generals & Zero Hour Editing 8 10-08-2003 05:25 PM
Warhead= in Artmd.ini and HideIfNoOre= Renegade Red Alert 2 & Yuri's Revenge Editing 24 06-04-2003 03:12 PM


All times are GMT -4. The time now is 03:10 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.