well i'm making a personal mod, not public mod, all what will be public will be the MODELs i do, and with a readme text inside the zip giving credits to the ppl who skinned them, since i don't know skin yet, anyways what i'm planing to do is a singleplayer/multiplayer mod, is all almost done, just need to think in a new super weapon for france, and make the prism tower working, well the prism don't work like in RA2 (where hit 1 tank then would hit others on same time) but works good, at least for what i wnated, shoots a powerfull laser that makes the infantry disapear :P and tanks with 2 hits explode

, now about ur question, my mod will be singleplayer and mutliplayer and so i'll need configure it's AI, but right now i prefer finish the remaining models/code and only then pass to final step, configure AI

anyways i made USA China GLA and others 3 factions HAVE all that it's generals have, so case the faction be limited on the AI thing i won't have a prob, just might remove the generals (for example the BOSS general) in the normal challenge is 9 fights we do now game got 6 faction so in last cae it will be just 5 fights (case i remove generals

)
but what i wnated to know on this topic was how many factions/generals coudl ZH suports, before i start create generals for new factions
hope have answered you
