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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-17-2004, 12:42 AM   #1 (permalink)
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Default A10 Napalm bombing run

i would like to give the AF general a napalm bombing run when he has access to the a10 strike. I have no idea where to even begin, Please i need some help.
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Old 10-17-2004, 01:06 AM   #2 (permalink)
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Look to the formation created by the napalm strike they form certain planes that use certain projectiles. You have to learn about ini files.
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Old 10-17-2004, 01:45 AM   #3 (permalink)
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wow this sounds like a really sick idea i wish i could code. but i only moddel. but good luck.
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Old 10-19-2004, 07:26 PM   #4 (permalink)
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ziggy, I recommend starting with a easier project first and then working your way up to that.
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Old 10-19-2004, 08:46 PM   #5 (permalink)
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It's not that hard... just take a look around in objectcreationlist.

You might also want to check the MiG weapons and use them.
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Old 10-20-2004, 12:16 AM   #6 (permalink)
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Copy paste a MiG's weapon, but beef it up, then maybe change the model and weight, etc. then swap it with the A-10s weapon.
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Old 10-20-2004, 02:48 AM   #7 (permalink)
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I want bombs not missiles i was thinking of looking at the Helix's napalm bomb upgrade and see if i can use that.
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Old 10-20-2004, 05:17 AM   #8 (permalink)
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No.
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Old 10-22-2004, 01:37 AM   #9 (permalink)
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Yes

I'm in a very big hurry so i can't post it now but tommorrow i will post the full working code to a massive A10 16 Plane Napalm Bombing Run...no missiles...REAL BOMBDROP
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Old 10-22-2004, 12:10 PM   #10 (permalink)
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thanks again adamstrange, 16 plane why so many? Im sure i can tweak it so thats not a problem.
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