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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-18-2004, 06:35 AM   #1 (permalink)
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Default fixed skirmish scripts?

Hi,
I'm searching a fixed version of the skirmish scripts. When I import the SkirmishScripts.scb into the World Builder Script Editor the content of all folders are changed. Eg. in the SuperWeaponGeneral folder is the content of the TankGeneral or another side.
That's why I would ask if there already exist a fixed version of the scips. Maybe a map, where the scripts are already loaded in.

Please help
Greetz Dibi
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Old 10-18-2004, 07:57 AM   #2 (permalink)
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Is SDI up yet?
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Old 10-18-2004, 08:23 AM   #3 (permalink)
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ok. i could fix that problem alone.

--> close thread
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Old 10-18-2004, 02:17 PM   #4 (permalink)
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Open world builder, go to player list option click add skirmish player, next remove the civilian player, then click add skirmish players yet again problem solved... trust me.
Also do not forget to click OK
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Old 10-22-2004, 01:09 AM   #5 (permalink)
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when creating the skirmish ai, first of all the best tutorial is from the den, get rv mechs map tutorial, adding ai is several steps. u need to set polygons for there area of building, defending, skirmish areas, combat areas and waypoints for the ai to act upon. this seems like alot but its really not once u do it a couple of times. u need to read the tutorial step by step for ur first couple of maps to get it right, then it becomes second nature. i have yet to import ai scritps, i strictly use world builders default add skirmish players script within the builder. which is on the edit button then at the bottom u will find it. i do not delete any of the civilian players at all, i only add skirmish players and call it good. if u want to have a map of mine im going to be putting up to goat at the den for transition to rv and lion for upload to the site let me know, ill send it to deezire here if u wish or what not. its a damn good map as ive tested it with all teams skirmish with me playing every general against every other general. alot of people leave out the combat zone for some reason, and it does call up like 20 different attack teams from ai as rvmech instructed me on. u aswell need to give the ai alot of room to move and build. i cannot stress this enough.... but do not over do it.


let me know..........


razor
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Old 10-22-2004, 01:14 AM   #6 (permalink)
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He's not talking about scripting a map he's talking about importing the script file into WB so he can edit it. Totally differant dude. Like when yo have you own factions and want to add skirmish scripts to include them.
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Old 10-22-2004, 01:15 AM   #7 (permalink)
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ic, sorry bub
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Old 12-26-2004, 09:16 AM   #8 (permalink)
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Geet the fixed Scripts from here http://sdi.game-mod.net/downloads/pa...action=viewall
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