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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-19-2004, 02:11 AM   #1 (permalink)
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Default Fixing shadows and hulks?

I noticed that when i resized the jets and drones to be bigger,their shadows are also bigger but they appear jerky or move in different directions.

Also i resized the mammoth tank but when its destroyed it uses a smaller hulk. I tried to use "SCALE" but that just crashes the game.

How can i correct these problems?
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Old 10-19-2004, 02:26 AM   #2 (permalink)
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thats cuz the mammoth tank uses a differnt model for when it gets blown up. and as far as i know making a drown bigger gives it less room to move around thus it tryed to avoide hiting somthing. If you do makie a object bigger don't you think it's shadow would get bigger thats just simple physics. as for jerky. what do you mean buy that? do you mean they are more blocky cuz if so thats cuz the model is very low polygon and proberly needs to be remodeled if you want it big.





and no i wont remodel it :lol:
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Old 10-19-2004, 05:28 AM   #3 (permalink)
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No not the jet models but the jet shadows appears jerky.

Any aircraft whether its a battle drone or jet that is resized,its shadow appears jerky or the shadow's movement does not correspond with the jet's movement.
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Old 10-19-2004, 04:21 PM   #4 (permalink)
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Default Re: Fixing shadows and hulks?

Quote:
Originally Posted by adamstrange";p=&quot View Post
Also i resized the mammoth tank but when its destroyed it uses a smaller hulk. I tried to use "SCALE" but that just crashes the game.
Aren't code tags case-sensitive? Try using Scale= instead of SCALE=.
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Old 10-21-2004, 03:34 AM   #5 (permalink)
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The jerk of the shadow is maybe the result of some model irregularities that you don't see. Use GMax to check for vertix problems on your resized model.
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