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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Projectiledetonationfx for gattling-cannons

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-19-2004, 04:05 PM   #1 (permalink)
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Default Projectiledetonationfx for gattling-cannons

i cant apply an Projectiledetonationfx to my minigun of my blackhawk...
i think thats cause it does not use any projectiles ...
but the spectres minigun have one...
and its in the fx list but i cannot find it anywhere in other inis to apply it to my minigun...
so how to apply an Projectiledetonationfx for gattling guns?
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Old 10-19-2004, 09:10 PM   #2 (permalink)
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Could you not use a bone to show the particleFX?
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Old 10-20-2004, 02:32 AM   #3 (permalink)
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I believe the FX is defined in a module in the Spectre Gunship itself.
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Old 10-20-2004, 04:59 AM   #4 (permalink)
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no it isnt!
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Old 10-20-2004, 05:01 AM   #5 (permalink)
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Using a fast invisible projectile is still the trick. I made an AA Gun that has detonation FX, yet you don't see a projectile.
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Old 10-20-2004, 06:15 AM   #6 (permalink)
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how?? i want to create a detonation too when you fire the gattling cannon it will create dust trails on the ground like a infantry beeing hit with it??
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Old 10-20-2004, 06:28 AM   #7 (permalink)
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好感................................好感.............. .......................
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Old 10-20-2004, 06:48 AM   #8 (permalink)
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Man w888 make your sig smaller will ya?
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Old 10-20-2004, 07:50 AM   #9 (permalink)
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Quote:
Originally Posted by juLLe";p=&quot View Post
no it isnt!
It is. Look at the Spectre Gunship, under the SpectureGunshipUpdate module: GattlingStrafeFXParticleSystem = SpectreGattlingArmsSmoke
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Old 10-20-2004, 11:12 AM   #10 (permalink)
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okey but i immomans idea works perfectly so i dont need it...
btw w888 is still alive?
he cannot speak english nor he can use an good translator so he should be kickeD !
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