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Forum Members: 18,679
Total Threads: 8,804
Posts: 95,885
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DeeZire, Redemption
There are currently 15 users online.
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
10-21-2004, 02:04 PM
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#11 (permalink)
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Member
Join Date: Apr 2003
Location: United Kingdom
Posts: 80
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For god sake, the thread was meant for him to be asking for help, not for you to shamelessly plug away, so in future, if you want to show people your work, do it your own thread rather than wrecking somebody elses, and turning it into a discussion about your mod...
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10-21-2004, 03:38 PM
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#12 (permalink)
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Member
Join Date: Sep 2003
Posts: 33
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Quote:
Originally Posted by adamstrange";p="
This is a really nice mod but what i don't understand is why develop a mod for Generals when ZH has more to offer?
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Because when we first planned our mod, ZH was not even released yet, and when it was, we decided that many people would not have ZH when we released our first public beta (and remains the case to this day). We sacrificed options so that more people could play the mod.
Thanks for the support, but please, keep this thread focused, our plan is to finish up most, if not all our buildings after our next release.
We need any good, dedicated coders who can do coding and animations for buildings. Urgently.
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10-21-2004, 06:25 PM
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#13 (permalink)
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Senior Member
Join Date: Aug 2003
Location: USA
Posts: 302
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Quote:
Originally Posted by LynX2oo3";p="
Long time no see, Vengeance. Was too bad aladin didn't want to continue. Nice project, i understand you're doing it by yourself. I'll probably take it for a spin when its released.
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Good to talk to you again Lynx. Yeah I was quite sad about Aladin stopping, but I understand why. Well I don't plan on working alone later on because the tc is so big.
Quote:
Originally Posted by tornado2099";p="
For god sake, the thread was meant for him to be asking for help, not for you to shamelessly plug away, so in future, if you want to show people your work, do it your own thread rather than wrecking somebody elses, and turning it into a discussion about your mod...
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Hey hey, I'm sorry. Its just that I know Lynx and ever since TCS came about I felt that I should join someday but I was still with Aladin and when he stopped making it I gave up a little and started planning my own tc and when I'm ready I would make auditions for helpers.
Quote:
Originally Posted by GametagAeonFlux";p="
Ummm, is that thing like impossible to kill, or what? It looks a little over-powered.
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Not really, its not to scale and it has thin armor. I'm working on a support unit that works with this one (The first big guy has weak armor but heavy firepower while the planned one has heavy armor but low power).
I'll stop posting about my mod in this topic from now on.
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10-22-2004, 10:35 AM
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#14 (permalink)
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Member
Join Date: Apr 2003
Location: United Kingdom
Posts: 80
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It's ok 
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10-23-2004, 04:46 AM
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#15 (permalink)
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Member
Join Date: Sep 2003
Posts: 33
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If you could be so kind as to edit your posts (e.g. deleting the first one), Vengence, i'd appreciate it.
Is anyone here actually interested in helping? Lots of views and nothing in the way of help isn't very encouraging. I'm under the impression that all the best Generals modders come here?
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10-24-2004, 09:34 AM
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#16 (permalink)
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Senior Member
Join Date: Aug 2003
Location: USA
Posts: 302
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Well Lynx I could give you my huge collection of sound effects I got extracting from stuff. As far as I see I have over 200 sounds (voices included) maybe about 400 I don't know. I won't be able to help full-time on tcs but I can give you the sounds if you want.
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10-25-2004, 12:24 PM
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#17 (permalink)
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Member
Join Date: Sep 2003
Posts: 33
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Thanks!
Hmmm, i'm not sure about the sounds, since we have someone already working on that.
Btw, about TCS: think about it, if you can help us with animating buildings, you'll be able to get some coding insight from DeathAngel (his coding knowledge equals or even surpasses aladin), so you'll be better prepared to make your TC, since you'll be encountering many problems similar to what we had. And if time permits, i'll help you with some modelling.
What d'ya say? 
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10-25-2004, 04:55 PM
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#18 (permalink)
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Senior Member
Join Date: Aug 2003
Location: USA
Posts: 302
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A very good offer thank you. Well before I try to animate your buildings and sorts I would like to know what sort of 'action' and what kind of animation that needs to be done because I'm not the one who made the tcs models.
Alright, I'll help you out. Need anything done send it to me at don_C3@hotmail.com and be sure that it is in a zip file and it is less than 1mb, 1.5mb max. I am pleased to be able to help in any way.
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10-26-2004, 03:06 AM
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#19 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 338
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Will there ever be a ZH version?
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10-27-2004, 06:40 PM
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#20 (permalink)
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Senior Member
Join Date: Aug 2003
Location: USA
Posts: 302
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Maybe when the fully completed version is released they will work on the zh version. But thats my theory.
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