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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-20-2004, 11:10 AM   #1 (permalink)
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Default The Capellan Solution : Recruiting

The Capellan Solution : Recruiting

We are looking for experienced, dedicated coders familiar with the original Generals code, as well as being able to handle unit and in particular, building animations and coding.

The Capellan Solution is a Battletech Total Conversion for vanilla C&C Generals. We have already had several public betas of our mod, and are almost ready to release a new build.

We are currently using the Battletech Mod Productions forums to coordinate our work. (you'd need to register to access the forums; we had issues with hacking when the forums was open). Our official webpage is at The Capellan Solution.

Thank you, and hope to hear from you soon.






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Old 10-20-2004, 12:49 PM   #2 (permalink)
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The mod is looking really sweet, i'm sure you'll get some help soon when people see that :P

Is there any plans for the command bars to be changed though?
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Old 10-20-2004, 04:01 PM   #3 (permalink)
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Deleted Post.
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Old 10-20-2004, 04:36 PM   #4 (permalink)
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too many mechs soo little gundams
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Old 10-20-2004, 05:41 PM   #5 (permalink)
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Its not a gundam, its more like an armored core though. My tc is nowhere near finished and it is not soley a mech tc, there will be tanks and stuff when I make them.
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Old 10-20-2004, 07:21 PM   #6 (permalink)
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Only here could a cry for help be turned so seemlessly into a plug for a completely different project.
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Old 10-20-2004, 08:57 PM   #7 (permalink)
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Alright, sorry then. I would've loved to join (being part of the team that spawned TCS) but I'm working on my own project. Truly I am a good coder and modeler but my tc takes my time.
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Old 10-20-2004, 11:43 PM   #8 (permalink)
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Ummm, is that thing like impossible to kill, or what? It looks a little over-powered.
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Old 10-21-2004, 09:01 AM   #9 (permalink)
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Long time no see, Vengeance. Was too bad aladin didn't want to continue. Nice project, i understand you're doing it by yourself. I'll probably take it for a spin when its released.



However, the purpose of this thread is to ask for people who can help with our mod. Our main coder has made his decision not to do coding or animations for our buildings as he just has not enough time, so we're hoping someone (or some people) is kind enough to lend a hand.
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Old 10-21-2004, 12:47 PM   #10 (permalink)
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This is a really nice mod but what i don't understand is why develop a mod for Generals when ZH has more to offer?
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