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Command and Conquer Editing
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Generals & Zero Hour Editing
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Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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10-21-2004, 06:22 AM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
Quote:
Originally Posted by
FleetCommand";p="
Try to animate it. I don't know if Attack dog is actually possible in Generals.
I resent the "try" part of that statement
10-21-2004, 06:32 AM
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CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Well if you get it animated then can we use it for Red Alert: ReGeneration? We'll mention you in the credits in return.
10-21-2004, 07:21 AM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
I dont see why not
10-21-2004, 08:19 AM
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RedLeader
Senior Member
Join Date: May 2004
Posts: 303
dam, he beat me to the punch...lol Immoman....That dogs Roxs Key0p
how the hell do u animate infantry??
10-21-2004, 10:24 AM
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Boomerang_Python
Senior Member
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
it's easy once you know how it all works, go through a few tutorials.
And nice modelling key0p
10-21-2004, 11:52 AM
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CodeCat
Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Hey RedLeader i don't mind if you use the dog for Chrono Device. After all we're doing a similar mod, and dogs are hard to come by.
10-21-2004, 06:18 PM
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Blbpaws
Junior Member
Join Date: Jun 2003
Posts: 25
Very nice model key0p.
10-21-2004, 07:16 PM
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LtZack
Senior Member
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
those tuts are useless
10-21-2004, 07:25 PM
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key0p
Senior Member
Join Date: Aug 2003
Posts: 1,087
Quote:
Originally Posted by
LtZack";p="
those tuts are useless
Um, what the hell are you going on about? :tard:
WHat tutes?
BTW thanks for the kind words people
10-21-2004, 11:09 PM
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RedLeader
Senior Member
Join Date: May 2004
Posts: 303
I think here means those infantry tuts...
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