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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
10-21-2004, 11:18 PM
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#21 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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the generals ones? they are not animation tutorials, they are generals specific rigging tutes...if he expected to learn animation from them then he has some crossed wires.
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10-21-2004, 11:23 PM
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#22 (permalink)
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Senior Member
Join Date: May 2004
Posts: 303
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what?
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10-21-2004, 11:40 PM
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#23 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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nvm :P
Anyway, if you want to learn game animation, then I suggest you downlaod 3dsmax trial and ALL of the tutorials.
Otherwise try maya.
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10-22-2004, 05:40 AM
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#24 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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You know I want a dog too, maybe I can arrange Balkenende to do some stuff for IA
And off course, credits and eternal love are provided too! 
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10-22-2004, 05:59 AM
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#25 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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sounds good 
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10-22-2004, 10:42 AM
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#26 (permalink)
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Member
Join Date: Apr 2003
Location: United Kingdom
Posts: 80
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I've always been scared of dogs coming up to me in the street and stuff....
Nice work, anyway :P
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10-22-2004, 12:56 PM
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#27 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 339
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Quote:
Originally Posted by key0p";p="
Quote:
Originally Posted by FleetCommand";p="
Try to animate it. I don't know if Attack dog is actually possible in Generals.
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I resent the "try" part of that statement 
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If you resent I'll tell you that I'll be able to animate such model with Character Studio for I have both knowledge and the software license but since I do not have the creativity to create such model, I won't be able to animate the nothing. So, I should resent from trying, not you.
Do not bother sending a reply I'm no watching any more.
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10-22-2004, 01:58 PM
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#28 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Im guessing english(and the use of emoticons) is not one of your stronger points.
The comment was meant as light sarcasm, there was no need to be offended.
To elaborate(if you actually read this) all I was really saying is that I take a "can-do" approach to things.You say you do not have the creativity to make a dog, I say you just dont know the techniques.I mean, a dog is not something from my imagination, it is something from the real world that is easily referenced.All that is required is setting up a background image and then editing your primitives over the image.If you have a working knowledge of max, then this is not beyond you, and there is no reason why you should feel unable to do it.
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10-22-2004, 08:02 PM
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#29 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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Yeah... I guess the hardest part in animating this baby and coding it would be the dog speeding up and jumping on its victim... if we are talking about the traditional C&C dogs.
Does anybody know how we can achieve that? The dog speeding up and jumping on victim coding wise.
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10-22-2004, 08:08 PM
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#30 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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How much have you played with aurora code?
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