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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-21-2004, 11:18 PM   #21 (permalink)
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the generals ones? they are not animation tutorials, they are generals specific rigging tutes...if he expected to learn animation from them then he has some crossed wires.
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Old 10-21-2004, 11:23 PM   #22 (permalink)
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what?
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Old 10-21-2004, 11:40 PM   #23 (permalink)
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nvm :P

Anyway, if you want to learn game animation, then I suggest you downlaod 3dsmax trial and ALL of the tutorials.

Otherwise try maya.
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Old 10-22-2004, 05:40 AM   #24 (permalink)
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You know I want a dog too, maybe I can arrange Balkenende to do some stuff for IA

And off course, credits and eternal love are provided too!
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Old 10-22-2004, 05:59 AM   #25 (permalink)
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sounds good
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Old 10-22-2004, 10:42 AM   #26 (permalink)
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I've always been scared of dogs coming up to me in the street and stuff....

Nice work, anyway :P
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Old 10-22-2004, 12:56 PM   #27 (permalink)
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Quote:
Originally Posted by key0p";p=&quot View Post
Quote:
Originally Posted by FleetCommand";p=&quot View Post
Try to animate it. I don't know if Attack dog is actually possible in Generals.
I resent the "try" part of that statement
If you resent I'll tell you that I'll be able to animate such model with Character Studio for I have both knowledge and the software license but since I do not have the creativity to create such model, I won't be able to animate the nothing. So, I should resent from trying, not you.

Do not bother sending a reply I'm no watching any more.
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Old 10-22-2004, 01:58 PM   #28 (permalink)
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Im guessing english(and the use of emoticons) is not one of your stronger points.

The comment was meant as light sarcasm, there was no need to be offended.

To elaborate(if you actually read this) all I was really saying is that I take a "can-do" approach to things.You say you do not have the creativity to make a dog, I say you just dont know the techniques.I mean, a dog is not something from my imagination, it is something from the real world that is easily referenced.All that is required is setting up a background image and then editing your primitives over the image.If you have a working knowledge of max, then this is not beyond you, and there is no reason why you should feel unable to do it.
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Old 10-22-2004, 08:02 PM   #29 (permalink)
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Yeah... I guess the hardest part in animating this baby and coding it would be the dog speeding up and jumping on its victim... if we are talking about the traditional C&C dogs.

Does anybody know how we can achieve that? The dog speeding up and jumping on victim coding wise.
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Old 10-22-2004, 08:08 PM   #30 (permalink)
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How much have you played with aurora code?
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