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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-23-2004, 10:53 AM   #1 (permalink)
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Default GeneralsExpPoints.wnd Edit

I´m trying to make my own Exp window but I have got a problem.
I made DDS file. Then I tried to edit the WND file.
Everithing was fine but then I have added several new buttons and I don´t know how to name them and how to connect Science with new button.

Normal is :
[1] [2] [3] [4]
------------------------
[1] [4] [7] [10] [13]
[2] [5] [8] [11] [14]
[3] [6] [9] [12] [15]
------------------------
[1] [2] [3]

But I need :
[1] [2] [3] [4] [5] [6]
-----------------------------
[1] [4] [7] [10] [13] [16]
[2] [5] [8] [11] [14] [17]
[3] [6] [9] [12] [15] [18]
-----------------------------
[1] [2] [3] [4]

Can anyone help me with this ?
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Old 10-23-2004, 01:52 PM   #2 (permalink)
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I don't think you can have that many buttons on the exp menu. I forget the limit, but its capped off at somewhere around 15 I think.
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Old 10-23-2004, 01:57 PM   #3 (permalink)
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I can delete something if necessary . Just tell me how to solve my problem,please .
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Old 10-26-2004, 06:00 AM   #4 (permalink)
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You can't add that many new buttons AFAIK. But remember that the buttons are just CommandButtons like any other. So if you want, you can stick some of them onto a specific unit in the game.
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Old 10-26-2004, 06:49 AM   #5 (permalink)
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may i ask, why you need so many buttons , specialy on rank 3 :P, on begin i thought i would need so many buttons also but now i don't know how to fill all them on rank 3 lol, anyways IF i'm not fully wrong, you only can have 4 buttons on rank1, 15 buttons on rank3 and 4 buttons on rank5, some1 told me this on this forum and on sleiph forum, because i wanted add 1 extra buton for rank1 and rank5, for stay with

[1][2][3][4][5]
-----------------
[1][4][7][10][13]
[2][5][8][11][14]
[3][6][9][12][15]
-----------------
[1][2][3][4][5]

but anyways case you want to make a button for get acces to the build of some unit (like Paladin on USA), you canalways make 1 button for alow the build of diverse units, this way you would win some space , but just a sugestion
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Old 10-26-2004, 08:16 AM   #6 (permalink)
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For me TIME is the most important think I have.
Belive me or not I have already rechanged whole WND and deleted all unimportant or experimental buttons and saved enough space to make it work.
Anyway,thanks for tips.
If anyone solve this problem he can write it in here anytime.
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Old 10-26-2004, 09:01 AM   #7 (permalink)
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well man, as I had said, for what i heard and ppl told me, you can't add over then 15 buttons on rank3, 4 on rank1 and 4 on rank5, this is hardcoded..., so i doubt anyonefind a solution :P, the solution TO me was, make 4 buttons on rank1, 5 rank2, 5 rank3 5 rank 4 and 4 rank5,for this i needed change a "lil" on the .wnd file, but thanks to this way i won't need add any others buttons since they organized in 5 ranks now
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Old 10-26-2004, 10:34 AM   #8 (permalink)
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I have changed my WND file completly and I remove few buttuns from 1rank and 5rank and I used those buttons in 3rank:

[1] [2]
------------------------
[1] [4] [7] [10] [13]|[3]|[2]
[2] [5] [8] [11] [14]|[4]|[3]
[3] [6] [9] [12] [15]| |[4]
------------------------
[1]
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Old 10-26-2004, 10:43 AM   #9 (permalink)
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you can just have an generals skill that enables you to build a building with the "skills" you want as upgrades, maybe even instant ones that comes with the building?
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Old 10-26-2004, 11:43 AM   #10 (permalink)
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hehe retnuth, i realy can't imagine how you will fill all those on rank3 lol, on normal zh have 15 buttons (3, 3, 3, 3, 3) and myself stil didn't had ideas to fill all them, usualy do like:

team power, team power, paradrop, tankdrop, emergency repair

:P, so i realy can't imagine use all those specialy only for rank 3 , you sure might have good ideas for organize thme in that way , when u finish ur mod post on this forum, for then i take a look :P
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