logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,679
Total Threads: 8,804
Posts: 95,885

Administrators:
DeeZire, Redemption

There are currently 17 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » What classes of damage are there in the INI files?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 10-24-2004, 03:51 PM   #1 (permalink)
Member
 
Join Date: Aug 2004
Posts: 44
Default What classes of damage are there in the INI files?

I need a whole list and descriptions of what they damage, but usually I can tell how effective they are just by reading some of them, like COMANCHE_VULCAN or SMALL_ARMS. I'm modifying my Generals to test how fun realism would be... IE, infantry cost cheap-o and die very easily, tanks are expensive (a Scorpion in my game is going to be 1200, while a Crusader is going to be 2500 and a Paladin is going to be 2800), and aircraft is the most expensive, but they die less easily.

Also, anybody know where I can get a list of commands? Like, for accuracy -- I know you can put the scatterinfantry command on there or whatever it is, but is there scattervehicles or scatteraircraft?

Thanks

Schtoogie
schtoogie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-24-2004, 03:52 PM   #2 (permalink)
Member
 
Join Date: Aug 2004
Posts: 44
Default

Oh one more thing. Where can I find the battle anims (explosions, etc)? I want to see which ones would look best for a tank shell and stuff like that, and possibly make my own...
schtoogie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-24-2004, 04:56 PM   #3 (permalink)
Senior Member
 
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Send a message via ICQ to CodeCat Send a message via MSN to CodeCat
Default

What you're asking is basically a complete Generals modding guide. And no one's going to make that. Not in a long time anyway...
CodeCat is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-24-2004, 04:59 PM   #4 (permalink)
Member
 
Join Date: Aug 2004
Posts: 44
Default

Uh, wtf?

I'm just asking what types of damage and armor are classified and where the battle anims are located in the generals files and what I need to see them...

I'm new to this and I need just a LITTLE help. It's not a neck breaker to tell me what types of damage there are.
schtoogie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-24-2004, 07:24 PM   #5 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
Send a message via MSN to Boomerang_Python
Default

IF you checked the INI files you would have all the answers.
Boomerang_Python is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-24-2004, 10:24 PM   #6 (permalink)
Member
 
Join Date: Aug 2004
Posts: 44
Default

I did, I don't know how many there are.
schtoogie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-25-2004, 03:14 AM   #7 (permalink)
Senior Member
 
CommieDog's Avatar
 
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 384
Default Re: What classes of damage are there in the INI files?

Quote:
Originally Posted by schtoogie";p=&quot View Post
I need a whole list and descriptions of what they damage, but usually I can tell how effective they are just by reading some of them, like COMANCHE_VULCAN or SMALL_ARMS.
There is an entire INI file dedicated to that: Armor.ini. Open it up to see what the different types of damage do.

Quote:
Originally Posted by schtoogie";p=&quot View Post
Like, for accuracy -- I know you can put the scatterinfantry command on there or whatever it is, but is there scattervehicles or scatteraircraft?
No, but there is a general-case ScatterRadius flag in addition to the ScatterRadiusVsInfantry flag.
CommieDog is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-25-2004, 05:08 AM   #8 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 339
Send a message via MSN to FleetCommand Send a message via Yahoo to FleetCommand
Default

A quick advise: Open and read Armor.ini - specially it comments.
FleetCommand is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-25-2004, 05:33 AM   #9 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 734
Send a message via ICQ to Flyby
Default

This is the complete listing.... (click "expand" to see everything)

Code:
STATUS
KILL_GARRISONED
MICROWAVE
SUBDUAL_UNRESISTABLE
SUBDUAL_BUILDING
SUBDUAL_VEHICLE
SUBDUAL_MISSILE
COMANCHE_VULCAN
MOLOTOV_COCKTAIL
STEALTHJET_MISSILES
JET_MISSILES
LAND_MINE
AURORA_BOMB
INFANTRY_MISSILE
TOPPLING
PARTICLE_BEAM
HAZARD_CLEANUP
DISARM
MELEE
FALLING
PENALTY
KILL_PILOT
HACK
SURRENDER
DEPLOY
WATER
UNRESISTABLE
HEALING
POISON
SNIPER
LASER
FLAME
RADIATION
GATTLING
SMALL_ARMS
ARMOR_PIERCING
CRUSH
EXPLOSION
Flyby is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-25-2004, 05:52 AM   #10 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 339
Send a message via MSN to FleetCommand Send a message via Yahoo to FleetCommand
Default

Wow. So much for our generosity. These can be find in Armor.ini as I mentioned before well.
FleetCommand is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Subdual Damage Dibelius Generals & Zero Hour Editing 0 12-10-2005 10:40 AM
Subdual damage Retnuh Generals & Zero Hour Editing 1 04-11-2005 09:21 AM
Mammoth Damage w3d adamstrange Generals & Zero Hour Editing 1 09-16-2004 05:11 PM
New Damage Types guyee Generals & Zero Hour Editing 7 04-23-2003 12:01 PM
Damage Types droidkevin5 Generals & Zero Hour Editing 4 04-18-2003 05:59 PM


All times are GMT -4. The time now is 02:53 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.