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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-25-2004, 08:45 AM   #1 (permalink)
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Default Battleships and Reinforcement pads?

On some user maps there are battleships but i can't capture them for use.

[1] How can the AI enemy and i capture and use them ?

[2] How can i set up the reinforcement pads so that i can have 2 different units dropped off ?
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Old 10-31-2004, 09:59 AM   #2 (permalink)
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I'll give you a hint

Download Project Raptor Mod - It has a Reinforcment pad like that
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Old 11-01-2004, 05:38 PM   #3 (permalink)
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Thanks Spammer.
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Old 11-02-2004, 01:05 AM   #4 (permalink)
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Your answer is 145 Megabytes long. A shorter answer will be highly appreciated.
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Old 11-02-2004, 01:07 PM   #5 (permalink)
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I'm not a spammer
Its the first mod wich featueres this pad _ I think so
OK the filsize is mad but - thats life
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Old 11-02-2004, 03:47 PM   #6 (permalink)
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TECHBUILDING.INI

In the reinforcement pad code change this:
OCL_ReinforcementPadCHIVehicle

To this: OCL_ReinforcementPadCHIVehicles

In the object creation list just add the s to the end of VEHICLE

EXAMPLE:
ObjectCreationList OCL_InfGen_ReinforcementPadCHIVehicles

And then just add this:

Payload = PUT UNIT NAME HERE 2
Payload = PUT UNIT NAME HERE 4
Payload = PUT UNIT NAME HERE 2
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Old 11-02-2004, 04:13 PM   #7 (permalink)
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Cool i'll try it!
Can the payload be everything (Rangers,Dozers ...) ?
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Old 11-04-2004, 12:49 AM   #8 (permalink)
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Anything that is trasportable, yes. *check the unit's stats to make sure*
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