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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-27-2004, 03:18 AM   #1 (permalink)
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Default Dropping a tint on a unit

Is this possible to drop a tint on a unit when it is being hit by specific weapon? For example, is it possible to make Avenger's laser paint ground units blue?

Is there any method to change the red tint of the units under effect of Frenzy, or change the black tint of the units out of power?
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Old 11-14-2004, 07:19 AM   #2 (permalink)
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I dont know how to do this
But maybe you look how they did it with the ECM Tanks weapon.
The Units become black when the ECM fires at them
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Old 11-14-2004, 10:56 AM   #3 (permalink)
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I believe Immoman was trying to remove the powered down effect and found it was hardcoded. You may want to ask him if he had any success.
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Old 11-14-2004, 11:35 AM   #4 (permalink)
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No success yet. I think it's hardcoded allright. Unless someone finds a hidden setting no one knows about. This would be a big plus if it's found.
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Old 11-15-2004, 03:23 AM   #5 (permalink)
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you mean something like this?
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Old 11-15-2004, 05:48 AM   #6 (permalink)
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Uhh well I don't know. Maybe you should first explain what it is...
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Old 11-15-2004, 12:25 PM   #7 (permalink)
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Lol that looks quite funny the skulls above the technicals :lol:
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Old 11-17-2004, 06:41 AM   #8 (permalink)
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Skulls over the models reminds me of "World War III: Black Gold". If you've done it in a way other than modelling then, I'm intersted to know about it indeed!
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Old 11-17-2004, 10:46 AM   #9 (permalink)
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Just edit the technical's DamageFX,give it a new FX:
FXList xxx
ParticleSystem
Name = xxxxxx
Height = 10 10 CONSTANT
AttachToObject = Yes;add this so the ParticleSystem will be attached to the technical
End
End
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Old 11-17-2004, 10:55 AM   #10 (permalink)
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Hmmm, A bright light has just began to glow in my head. Thanks you for this. Maybe we can do it so that those skulls appear on technicals only when they take hit, can't we?

Does anybody know anything about how to make screen fade to white when the nuke lands? Like in progen?
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