Is this possible to drop a tint on a unit when it is being hit by specific weapon? For example, is it possible to make Avenger's laser paint ground units blue?
Is there any method to change the red tint of the units under effect of Frenzy, or change the black tint of the units out of power?
Skulls over the models reminds me of "World War III: Black Gold". If you've done it in a way other than modelling then, I'm intersted to know about it indeed!
Just edit the technical's DamageFX,give it a new FX:
FXList xxx
ParticleSystem
Name = xxxxxx
Height = 10 10 CONSTANT
AttachToObject = Yes;add this so the ParticleSystem will be attached to the technical
End
End
Hmmm, A bright light has just began to glow in my head. Thanks you for this. Maybe we can do it so that those skulls appear on technicals only when they take hit, can't we?
Does anybody know anything about how to make screen fade to white when the nuke lands? Like in progen?