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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-30-2004, 06:11 AM   #1 (permalink)
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Default New Infantry

Well, since it seems good infantry modellers are getting harder and harder to find, I decided to try and make one myself... whatta ya think? Figured he'd make a good special forces guy since he's a just a little higher poly than I want my basic infantry...

[imgl:7ca85c7976]http://img.villagephotos.com/p/2004-10/850015/SEAL.jpg[/imgl:7ca85c7976]
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Old 10-30-2004, 09:55 AM   #2 (permalink)
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Pretty darn good if you ask me
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Old 10-30-2004, 10:16 AM   #3 (permalink)
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So how many polys is he?
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Old 10-30-2004, 04:30 PM   #4 (permalink)
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Not bad at all but yeah, does he really need a nose? :lol:

Is he a boned model, or did you create him in that pose?
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Old 10-30-2004, 04:59 PM   #5 (permalink)
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thanks for the compiments

he's 458 polies, but keep in mind there won't be very many of these on screen.

lol, no, probably doesn't need the nose, but it's only 3 polies

yes, the model is boned, don't worry, he wasn't created in that position
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Old 10-30-2004, 07:10 PM   #6 (permalink)
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Very nice , but do you know how many vertices it has?
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Old 10-30-2004, 07:45 PM   #7 (permalink)
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thanks, it's 296 vertices... grrr, I can skin it, but it looks like it's time for a crash course in animating
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Old 10-31-2004, 04:33 AM   #8 (permalink)
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now in both topics (sleipnir and here) u left out that it is for cnc:under siege :P

bah i model infantries but not too often.
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Old 10-31-2004, 06:58 AM   #9 (permalink)
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Why are trying to explain yourself over 500 polys? with over a hundred of these on screen, I doubt it would lag. At all.
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Old 10-31-2004, 02:11 PM   #10 (permalink)
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458 just seemed a little high for basic infantry to me... and with my comp over a hundred of anything will cause lag
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