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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-02-2004, 04:38 PM   #1 (permalink)
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Default Boning in Generals Zero hour??

Help, i dont know how to bone, can u guys help me out? i have looked all over the joint in deezire and no luck! :S :S :S :S :dead: :dead: :sleep:
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Old 11-02-2004, 07:16 PM   #2 (permalink)
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Your question is far too broad.Make it more defined.Nobody is going to write you up a "complete guide to boning".
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Old 11-02-2004, 07:21 PM   #3 (permalink)
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actually soeone did......find killasmods at Revona(SP) he wrote a complete boning tutorial....
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Old 11-02-2004, 07:33 PM   #4 (permalink)
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Its not *complete* :P

Anyway, people asking for others help should at least spend some time detailing their problems.
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Old 11-02-2004, 08:45 PM   #5 (permalink)
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well it sure is Dam close to it...but that should sufice for him...
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Old 11-03-2004, 12:05 PM   #6 (permalink)
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well, there was almost a fight here
:P
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Old 11-03-2004, 07:30 PM   #7 (permalink)
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Killa's tut is only for boning without the wwskin modifier (meaning not for infantry).
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Old 11-03-2004, 09:20 PM   #8 (permalink)
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It's a good basic place to get started. Shows to how to get a tank boned and moving. I learned there... revora.net and you'll find killasmods

http://killasmods.game-mod.net/tutorial2.php
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Old 11-07-2004, 02:18 PM   #9 (permalink)
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thx guys
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Old 11-07-2004, 03:30 PM   #10 (permalink)
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guys, KeyOp and Erad are both right. I say it myself my tut isn't a complete one on boning/rigging. It only tells you how to get a tank working, but not aircraft, buildings blah blah.
However, the basics are all there and as it stated in the tut, all you need is that basic knoledge and a little research on what kinda bones/animations objects like buildings and aircraft have and you're well on the way.

Oh, and an infantry rigging/animating tut is on it's way
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