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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-04-2004, 12:22 PM   #1 (permalink)
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Default Strategy plans and drones...

Guys I have an idea:

Are buildings the only objects that can be used as prerequisites?

I want the strategy-plans to be the prerequisites of drones. It means that "search and destroy" enables the scoutdrone wich adds sight, "hold the line" enables the composite armor and the battle drone as the latter does make sure that units "hold on" by reparing them! :lol:
"bombardment" enables the hellfire drone wich ofcourse adds a lot of firepower.

I want that instead of the current stupid concept of strategy plans. A battleplan should be permanent unless you know how to disable existing drones otherwise you could finally have three drones simultaneously.

What do you think about my idea?
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Old 11-04-2004, 12:58 PM   #2 (permalink)
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You could convert the Battle Plans to upgrades:

Hold The Line - gives Armour upgrade to every unit
Bombardment - You could possibly do this by making the bombardment upgrade create a Frenzy object at the Strat. Centre which affects the whole map...
Search and Destroy - I forget what this one actually did :/, but you could probably use an upgrade.

And the upgrades also upgrade the commandset for all drone capable units to add the 'build drone' button.
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Old 11-04-2004, 01:05 PM   #3 (permalink)
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Thanks for the tip, but I don't know how to convert the plans into upgrades. Do you know how it could be done? What is a battleplan anyway, I mean how is it defined in the game? As a science or as a special power? Can someone please help me on this? I know it's quite time-consuming...
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Old 11-04-2004, 02:24 PM   #4 (permalink)
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In their unaltered form, the battleplans exist as hard-coded options with the bonuses set out in GameData.ini IIRC. To replace them with upgrades, you would have to make a new upgrade for each plan, ie. Upgrade HoldTheLine etc., and then add Modules to units to give them the specific bonuses when you research that upgrade, ie. to simulate the Hold The Line bonus, you would have to add an ArmorUpgrade tag to each unit adding 10%? health to each unit. You would also have to give all USA tanks a CommandSetUpgrade which would upgrade their CommandSet from a basic eg. USACrusaderTankCommandSet to eg. CrusaderHoldTheLineCommandset (the Overlord already does this, but in a slightly different fashion, to remove the other options when you upgrade it).
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Old 11-04-2004, 03:24 PM   #5 (permalink)
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I think the commandset changes would be too complicated.
There is better way. I had the same problem some time ago :
I needed unit that needs upgrade to be build but it is hardcoded. :cry:
So you canīt limit units with upgrades BUT you CAN limit
COMMANDBUTTONS whatever you want.
So the unit is not limited but itīs button IS, simple isnīt it ?
In order to do this you have to add this to COMMANDBUTTON of drones :

Options = NEED_UPGRADE
Upgrade = Upgrade_"BattlePlan"

You wonīt be able to build drones without battleplan but
the problem is that it will NOT tell you why.
And of corse you have to change battleplans into upgrades.
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Old 11-04-2004, 08:41 PM   #6 (permalink)
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Thank you very much. I hope that someone will give a tutorial on this or even an example of the code, but I should not ask too much. Well I'll give a try.

Hey I made three upgrades, but how do I change a specialpower into an upgrade?
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