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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-05-2004, 09:00 PM   #1 (permalink)
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Default Shroud Module

ok guys... i need help....

this is the ActiveShroud tag:

Code:
ActiveShroudUpgrade
	TriggeredBy = [entry(s) from Upgrade.INI]
		FXListUpgrade = [entry from FXList.INI]
		ConflictsWith = [entry(s) from Upgrade.INI]
		RequiresAllTriggers = [Yes/No]
	NewShroudRange = [real number]
End

I change it to this:
Code:
ActiveShroudUpgrade
NewShroudRange = 60
Starts Active = Yes
End
but i get an error saying starts active is not a valid peice of code...how do i make the shroud generator start off without having to upgrade it?


EDIT: I have an old post like this but ive bin busy, so after i tested the one response we had, and didnt work, i decided to write a new post.
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Old 11-06-2004, 04:03 AM   #2 (permalink)
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Default

Use the GrantUpgradeCreate module with the object - see the tutorial;-

http://www.deezire.net/modules.php?n...ticle&artid=34

There shouldnt be a space between 'Starts' and 'Active' as you have in your code either, but in any case you cant use that line in the module as the guide you posted lists what lines you can use...
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Old 11-06-2004, 07:56 PM   #3 (permalink)
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yea, that was a typing error, srry bout that.
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