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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » [Minigun Bullet] Need To Be Changed for an test help needed!

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-07-2004, 09:53 AM   #1 (permalink)
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Default [Minigun Bullet] Need To Be Changed for an test help needed!

Iám working on some test but i got some bullet effects.

The spectre got an shell what i just need but is it posseble to make it without an model?

Cuz i got an heavy minigun and that will spray 10000 bullets over the battlefield

This is just an unit for the weapon test:


[imgl:bd0a228ab3]http://img107.exs.cx/img107/9448/Bullet.jpg[/imgl:bd0a228ab3]

NOTE: It will spray alot over the battlefield an i wanna see lot of the objects on the screen like the screenshot but MORE.

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Old 11-07-2004, 02:18 PM   #2 (permalink)
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the shell is its own model if u add it.... it goes in weaponobjects.ini
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Old 11-07-2004, 02:57 PM   #3 (permalink)
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The bullet you see with most machine gun-type weapons is not a model (or projectile) at all. It is part of the firing FX for that particular weapon.
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Old 11-08-2004, 06:44 PM   #4 (permalink)
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you mean thest things


; ----------------------------------------------
FXList WeaponFX_GattlingTankMachineGunFire
LightPulse
Color = R:255 G:255 B:128
Radius = 10
IncreaseTime = 0
DecreaseTime = 100
End
ParticleSystem
Name = GattlingCannonLenzflare
OrientToObject = Yes
Offset = X:0.0 Y:0.0 Z:0.0
End
ParticleSystem
Name = FallingShellsGattling
OrientToObject = Yes
Offset = X:0.0 Y:0.0 Z:0.0
End

;-------------------------------

Tracer
DecayAt = 1
Length = 10
Width = 0.3
Color = R:255 G:255 B:255
Speed = 1200
Probability = 0.7
End
End

;-------------------------------


that mean i must make an particle fx
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Old 11-09-2004, 07:05 AM   #5 (permalink)
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Yes.
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Old 11-09-2004, 08:40 AM   #6 (permalink)
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My guess would be to raise the probability parameter to make it show up more often.
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Old 11-09-2004, 02:47 PM   #7 (permalink)
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Mmmkay i got now just an model for a prelook but this must be an particle.
now the bullets are in 1 line but thet must split up on the end with the particle system but it must hit in 1 line

[imgl:dbd26179d3]http://img44.exs.cx/img44/3418/BulletTracer.jpg[/imgl:dbd26179d3]
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