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Generals & Zero Hour Editing
» [Minigun Bullet] Need To Be Changed for an test help needed!
Generals & Zero Hour Editing
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11-07-2004, 09:53 AM
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Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
[Minigun Bullet] Need To Be Changed for an test help needed!
Iám working on some test but i got some bullet effects.
The spectre got an shell what i just need but is it posseble to make it without an model?
Cuz i got an heavy minigun and that will spray 10000 bullets over the battlefield
This is just an unit for the weapon test:
[imgl:bd0a228ab3]http://img107.exs.cx/img107/9448/Bullet.jpg[/imgl:bd0a228ab3]
NOTE: It will spray alot over the battlefield an i wanna see lot of the objects on the screen like the screenshot but MORE.
11-07-2004, 02:18 PM
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RedLeader
Senior Member
Join Date: May 2004
Posts: 303
the shell is its own model if u add it....
it goes in weaponobjects.ini
11-07-2004, 02:57 PM
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CommieDog
Senior Member
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 370
The bullet you see with most machine gun-type weapons is not a model (or projectile) at all. It is part of the firing FX for that particular weapon.
11-08-2004, 06:44 PM
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Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
you mean thest things
; ----------------------------------------------
FXList WeaponFX_GattlingTankMachineGunFire
LightPulse
Color = R:255 G:255 B:128
Radius = 10
IncreaseTime = 0
DecreaseTime = 100
End
ParticleSystem
Name = GattlingCannonLenzflare
OrientToObject = Yes
Offset = X:0.0 Y:0.0 Z:0.0
End
ParticleSystem
Name = FallingShellsGattling
OrientToObject = Yes
Offset = X:0.0 Y:0.0 Z:0.0
End
;-------------------------------
Tracer
DecayAt = 1
Length = 10
Width = 0.3
Color = R:255 G:255 B:255
Speed = 1200
Probability = 0.7
End
End
;-------------------------------
that mean i must make an particle fx
11-09-2004, 07:05 AM
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Phoib
Senior Member
Join Date: Dec 2002
Posts: 1,031
Yes.
11-09-2004, 08:40 AM
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Hostile
Senior Member
Join Date: Feb 2004
Posts: 872
My guess would be to raise the probability parameter to make it show up more often.
11-09-2004, 02:47 PM
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Chrizz
Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
Mmmkay i got now just an model for a prelook but this must be an particle.
now the bullets are in 1 line but thet must split up on the end with the particle system but it must hit in 1 line
[imgl:dbd26179d3]http://img44.exs.cx/img44/3418/BulletTracer.jpg[/imgl:dbd26179d3]
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