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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-11-2004, 10:32 PM   #1 (permalink)
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Default Buildable carpet bomber

I have a fighter-bomber with a 4 bomb payload... the bombs home in on their target, but I've set it to non-homing... also, the range is 100, and they sometimes get dropped at targets that aren't in front of the airplane, but more to the side of it. I can't find a solution for it, but then again, I'm kind of inexperienced.

Help would be greatly appreciated!

Thanks
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Old 11-12-2004, 03:34 AM   #2 (permalink)
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Do you have an AcceptableAimDelta flag for wour Carpet Bomber weapon?
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Old 11-12-2004, 10:31 PM   #3 (permalink)
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It's at 45...

damn, I'll set it to 0 and see if that works. Otherwise, I'll just fiddle with it until I get it.

Thanks bud!

EDIT: Well, it worked... somewhat. I can still target things off to the side, but the bombs don't get launched at the target like before, but rather drop on a line across the plane's path.
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Old 11-13-2004, 02:07 PM   #4 (permalink)
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I got a new problem now: How can I get the plane to drop bombs that don't "seek" to their targets? I have the locomotor on FreeFall, but to speed up the process I set a minimum speed of 300, nothing else was changed. Also, the WeaponObject is set to No on the follow target option.
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Old 11-21-2004, 09:01 PM   #5 (permalink)
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ScatterRadiusVsInfantry must not be 0..
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Old 11-22-2004, 12:33 AM   #6 (permalink)
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Why would infantry have anything to do with it? I'm talking about everything...

But anyway, yeah... Thanks. I'll double check on that :-)
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Old 11-22-2004, 07:03 AM   #7 (permalink)
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Think of the helix.
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Old 11-22-2004, 04:37 PM   #8 (permalink)
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Change its dummyweapon thingy I forgot but try that (the tank shell's dummyweapon module) try and see if that works.
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