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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-07-2005, 07:21 PM   #11 (permalink)
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Quote:
Originally Posted by Mishkin";p=&quot View Post
^^^^^Deezire's post. I presume that you listed all the saboteur can do. There isn't anything else?
Hold your hippo. Saboteur enters the building and disappears inside it. But anyway, by now I know a combination Black Lotus and Colonel Burton Skills that can do the trick for me.
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Old 03-13-2005, 09:27 AM   #12 (permalink)
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Sorry for bringing back old topics, but I have another question regarding this...

What if a building has both FS_SUPPLY_CENTER and FS_FACTORY? Or any other set of two or more of the KindOfs that are affected by this? Does one of the KindOfs take precedence over the other? Or are both the 'shut down' and the 'steal cash' effects triggered at the same time?
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Old 03-13-2005, 07:59 PM   #13 (permalink)
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I would guess at the same time, provided the 'saboteur' like unit has both modules.
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Old 03-14-2005, 10:30 AM   #14 (permalink)
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I also noticed that Saboteurs can enter Strategy Centers. The_Hunter researched this further, and it seems that they can enter but there's no effect at all when they do...
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