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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-15-2004, 03:40 PM   #1 (permalink)
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Default Which program is best to use for modeling?

Ok, I need to know how to model. Do I use triangles or squares? Does the size matter or can I resize it later if it's too big/little? I have access to these programs Alias Maya 6.0, Lightwave, and Zmodeler2. Which one of those is best to use to model tanks? structures? Are infanity models as well? Also do you guys use blueprints, or just look into pictures while making them?

Thanks
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Old 11-15-2004, 04:02 PM   #2 (permalink)
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Gmax is used more often here cos of the W3D exporter tool, which can only be used by gmax.
Gmax is a freebe download from http://www.discreet.com/products/gmax/
Then download the W3D tools from ftp://ftp.westwood.com/pub/renegade/...Installer2.exe

We use gmax to model tanks, aircraft, buildings, infantry, trees... you name it. Also you need to rig them (bones) in gmax before exporting.
It seems like you have experience in using 3D modelling software, but the tank building tutorial on my website (killasmods, link in sig) will kick start you in using gmax. It'll also show you how to set up a tank for Generals, and will soon have a new tutorial on animating infantry.
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Old 11-15-2004, 05:26 PM   #3 (permalink)
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-Do I use triangles or squares?
Whatever floats your boat, just remember that squares are always going to be two triangles when the game renders it.In other words, model how ever you like, but count only in triangles.

-Does the size matter or can I resize it later if it's too big/little?
As the old saying goes "Size aint s#%t!" - if you dont want to re-scale it in a modelling program, you can scale the object via ini coding(simple notepad editing)

-I have access to these programs Alias Maya 6.0, Lightwave, and Zmodeler2. Which one of those is best to use to model tanks?
As killakanz suggested, Gmax, or you could try the trial version of 3dsmax 7.0 from discreet If you are going to go with maya, then you will need to get Polytrans or Deep Exploration and familiarise yourself with the file format transfer procedure.Both of these are not free products, and I dont know of any other tools that port from maya to max.I dont know anything about lightwave or zmodeller.

-structures?
as above

-Are infantry models as well?
Yes infantry are models, they use bones for animation.

-Also do you guys use blueprints, or just look into pictures while making them?
Personal preference, I find that blueprints allow me to quickly build a basic model with accurate proportions, however for finishing the model I will view pictures from different angles.
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Old 11-17-2004, 11:19 AM   #4 (permalink)
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^ Generally speaking, users can use any program they like for modeling as long as they are able to export to W3D. Currently there are two plug-ins in the world that can export W3D, both produced by westwood - one for GMax and one for 3D Studio Max. Westwood never publically released its 3DS Max plug-in but the Gmax Plug-in is available.

Researches are underway on a 3DS Max plug-in but until it is in a form of a real operational plug-in, you'll have to find a way to export you work to GMax if you use any other 3D program.
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Old 11-17-2004, 11:25 AM   #5 (permalink)
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I forgot to mention, it is much easier to find a plug-in on internet that helps to bring your work from your favorite program to GMax.

Also if you use the billions-of-dollar 3D Studio Max, you have the option of using Character Studio. It'll come in handy.
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