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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-15-2004, 09:13 PM   #1 (permalink)
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Default ChilliSkinner

Hi,
Anybody know where I can find the ChilliSkinner plugin for Gmax.
All the links to it seem to be duff.

Regards, etc.
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Old 11-17-2004, 12:19 AM   #2 (permalink)
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Damn, I guess they took it off the web. I couldn't locate it either. I'm sure someone could package it up for you. I lost mine when I reformatted. Got on my nerves anyway.
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Old 11-17-2004, 08:50 AM   #3 (permalink)
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dont use chilli skinner.
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Old 11-17-2004, 09:34 AM   #4 (permalink)
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Same here. I tried it once but the half that's NOT bugged doesn't do any more than gmax itself can do. :/
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Old 11-17-2004, 08:15 PM   #5 (permalink)
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Chilliskinner is a bitch to use, but it does create perfect uv maps...
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Old 11-18-2004, 10:06 PM   #6 (permalink)
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it does map pervect uv maps if used correctly, but its more hassle than its worth.
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Old 11-19-2004, 03:05 AM   #7 (permalink)
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Just do it by hand, you get better maps that way.
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Old 11-19-2004, 10:28 AM   #8 (permalink)
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Yeah, but on low-poly models such as Gen's, it doesn't matter all that much... It's pretty handy if you're too lazy to learn how to do it by hand.
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Old 11-19-2004, 02:13 PM   #9 (permalink)
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It is very easy to learn how to do it by hand. Hell, I picked it up in 1 day and it only took me a couple more uvmaps to perfect my mapping.
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Old 11-19-2004, 05:45 PM   #10 (permalink)
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Question for you then. I know how to map to an existing skin by moving the coord around, but how does one make a blank map so you can paint it after. I see Menace do it but I know he uses 3ds max.
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