&i remember mass do things to FALLING damage too,if both a m=500 overlord&a m=5 supply truck blown up to the same altitude,when they land,the overlord will take 100 times of the damage of a supply truck,that s y i never seen a supply truck die of falling...i`v never try to enlarge the mass on aircrafts,but i remember there is a FALLHOWFAST line in units.ini,maybe that & mass both determine how fast a plane falls,give a helix m=999999& set FALLHOWFAST = 0.000000001%,it still falls like a feather
but it seens the flying planes in ZH never affected by shockwave...wondering how it works..
PS:i`m a mechnical E student...if both a feather &a brick hit the ground with the same horizontal speed (like a falling plane)&the ground s hard enough,the brick will slide much further,coz inertia is determined by it`s mass(i`m not sure if generals` engine do the same thing)
that s a interesting discussion... but is there no way to make a ground unit don`t shake at all?
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