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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
11-23-2004, 05:16 PM
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#1 (permalink)
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Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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American Howitzer
i made an other model today the polly count is 311 btw
it will be in ShockWave and in Rise Of Europa
[imgl:c92cc37cfb]http://www.sleipnirstuff.com/forum/files/howitzer_166.jpg[/imgl:c92cc37cfb]
please post comments 
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11-23-2004, 05:32 PM
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#2 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Not bad, looks like it should be in the game
You might want to try a cylindrical mapper on the barrel, that is, unless you meant it to look hexagonal.
A cylindrical mapper would allow you to have consistent shading around the barrel, and rather than have seams at every rectangle, you only end up with one seam which you can hide underneath.
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11-23-2004, 05:39 PM
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#3 (permalink)
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Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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Quote:
Originally Posted by key0p";p="
Not bad, looks like it should be in the game
You might want to try a cylindrical mapper on the barrel, that is, unless you meant it to look hexagonal.
A cylindrical mapper would allow you to have consistent shading around the barrel, and rather than have seams at every rectangle, you only end up with one seam which you can hide underneath.
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thx
but where do i find that "cylindrical mapper" ?? i'm still new to modeling so could you tell me 
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11-23-2004, 07:04 PM
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#4 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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For gmax or 3dsmax: Select your barrel, if it is not its own object then select it via editable mesh sub-object.In the modifier panel, open the drop down list.Press the "U" key untill "UVW Map" is selected.Cylindrical mapping is an option of this modifier.For more information on the modifier, consult the manual.
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11-23-2004, 08:43 PM
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#5 (permalink)
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Senior Member
Join Date: Feb 2004
Location: China
Posts: 356
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it would be more effective to smooth its faces.
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11-23-2004, 10:10 PM
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#6 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 701
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that really aint bad man, if i only knew how to make modles... i have alot of free time lol, but yea man it aint that bad... 
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11-23-2004, 10:58 PM
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#7 (permalink)
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Senior Member
Join Date: Aug 2004
Posts: 216
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well if u have lots of free time, u want to help cnc: under siege??? it is my mod and finally it is progressing
hunter, that is a great model keep it up man
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11-24-2004, 01:11 AM
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#8 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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Quite excellent Hunter. Fits the US "style".
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11-24-2004, 01:37 AM
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#9 (permalink)
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Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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thx for al the nice comments guys
Quote:
Originally Posted by Cboidy8888";p="
well if u have lots of free time, u want to help cnc: under siege??? it is my mod and finally it is progressing
hunter, that is a great model keep it up man
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sorry but i can't afford it to help any other mod teams than the ones i'm currently on but maybe i'll be able to make a few models later when i got more experince 
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11-24-2004, 02:44 AM
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#10 (permalink)
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Senior Member
Join Date: Feb 2004
Location: Glued to the chair in front of my laptop
Posts: 1,158
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Uhhh Hunter, I think he was talking to Darkness. :drunk: But anyways, great model, the barrel could use smoothing, but otherwise, good model.
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