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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-25-2004, 10:24 PM   #1 (permalink)
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Default transparency material in blade propelers

I made an Mi24 Hind in gmax with RenX pack installed. However, I can't seem to get the material for the blades/propeler look just like the Comanche.

Can somebody here experienced in RenX/gmax material creation help me out?
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Old 11-25-2004, 10:41 PM   #2 (permalink)
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at material editor in shader, change blend mode to add.
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Old 11-25-2004, 11:51 PM   #3 (permalink)
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Also, to make the blades cast shadows on the ground, check the box "Shadw" in the W3d export options.
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Old 11-26-2004, 12:09 AM   #4 (permalink)
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So it was ADD, I was using Alpha Blend that's why I'm not getting correct results. Thanks a lot.

By the way, what about the soil on stinger sites? Do they use ADD too, I used ALPHA BLEND but it doesnt look right.
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Old 12-02-2004, 01:49 AM   #5 (permalink)
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Hmmm guys, there is a bit of a problem.

Now that I look at it in comparison with the Comanche, the ADD blending mode didn't look to good. The blades look like ghosts/phantoms rather than a fast spinning propeller.

Well I use ADD blending mode alright but only on muzzle flashes, but I don't think I'll use it with the propellers, just doesn't look right. Any other idea on how to make these fast spinning blades look llike that with the Comanche?
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Old 12-02-2004, 01:51 AM   #6 (permalink)
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hey it's not realy hard to do just check this tutorial nad you do need alphablend
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Old 12-02-2004, 02:43 AM   #7 (permalink)
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you could also read up on the different w3d shaders, the information is in the RenX install directory, the default path would be C:\Program Files\RenegadePublicTools\HowTo\W3D Tutorials\content\w3d_shader.htm
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Old 12-02-2004, 12:26 PM   #8 (permalink)
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I've checked the tutorials.
I've also tried all the other blending modes.
Still my blades aren't transparent on the black areas of its texture.

I wonder what's wrong, maybe it's in the .tga texture that I'm using. Another blend mode? No I'm also pretty sure that it should be ALPHA BLEND because it's the mode that I use when making scaffolds and fishing nets. But to my surprise the blades are still solid black with faint white stripes. The faint white stripes are the only ones I expect to see when using ALPHA BLEND, but like I said it still appears solid black!!!

Maybe the texture to be used is .dds and not .tga, no I'm sure either of them is fine, but I've ran out of ideas. What has gone wrong?
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Old 12-02-2004, 04:01 PM   #9 (permalink)
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Sounds like you ahve a texture problem then.Have you actually looked much at the commanche blade texture?
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Old 05-05-2006, 11:30 PM   #10 (permalink)
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Quote:
Originally Posted by The_Hunter";p=&quot View Post
hey it's not realy hard to do just check this tutorial nad you do need alphablend
Do you have an updated link? That one is now dead.
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