I`v tried 10s of times about these shockwave thing...
the only thing that make a flying aircraft immune to shockwave is it`s Locomotor,when a unit is in a Locomotor with
Surfaces = AIR & PrefectHeight &
Apply2DFrictionWhenAirborne = Yes
it`s immune to SW,coz SW is a 3DFriction,so a landed aircraft or it`s landed DEADHULL can be shaked by SW(`v seen this many times),&I`v never tried to make a flying aircraft affected by SW coz I feel that will make strange bugs,but good luck for the try
&I`m still wondering how to make a ground unit immune to SW without making it leave the ground..
PS:coz there is Locomotorworkswhendead,so the deadhull in the air is still immune to sw,but i`m sure the moment when a flying aircraft changing into it`s deadhull,it(or both,or none...)`s still affected
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