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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 11-26-2004, 01:24 AM   #1 (permalink)
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Default "flying" aircraft

I got his idea from an earlier post.

I wonder why aircraft don't "fly" when hit by a weapon with shockwave like the Tactical Nuke MiG's or the MOAB's. I mean somebody has to do mod this. It's cool to see infantry fly off the screen when hit by nuke cannon with shockwave but to see a Comanche or a Raptor "fly" when hit by Tactical Nuke MiG is what I've been missing.

Anybody got tips for me on how to do this?
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Old 11-26-2004, 03:01 AM   #2 (permalink)
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I think you can just decrease the "weight" of the unit in the .INI entry for them, or maybe increase the "force" of the missile? I could be wrong and probably am, but they're worth a try.
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Old 11-26-2004, 03:14 AM   #3 (permalink)
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Can you be a little more specific. Do you want them to "fly" off when they get completely destoryed, or even when they are damaged...
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Old 11-26-2004, 04:34 PM   #4 (permalink)
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...damaged or got destroyed I want them to be affected by the weapon shockwave. I mean I placed a really huge value for the MOAB shockwave that makes Overlords fly as if they were infantry but the aircraft units didn't got blown away with them as expected I mean the jets just crashed and helicopters just spiraled down the ground (that I think is a really boring way to be destroyed especially by a nuke-like explosion).

Can anybody tell me what should I remove/add to the aircraft objects code to make them be affected by weapon shockwave? (just like how tanks and infantry get blown away off the screen)
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Old 11-26-2004, 04:39 PM   #5 (permalink)
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Oh by the way, I think the weight/mass of an aircraft has nothing to do with it getting blown off by weapon shockwave. I tried to place a mass of 1 to the comanche but it still won't move an inch when being hit with weapons with shockwave and it still does its spiral crashing when it dies. Tanks however with mass of 50 gets blown of by weapon shockwave.
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Old 11-26-2004, 04:54 PM   #6 (permalink)
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Remember loid, the edit button is your friend.
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Old 11-26-2004, 10:47 PM   #7 (permalink)
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I believe the problem is the aircraft kindof... not sure though...
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Old 11-27-2004, 03:49 AM   #8 (permalink)
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I`v tried 10s of times about these shockwave thing...
the only thing that make a flying aircraft immune to shockwave is it`s Locomotor,when a unit is in a Locomotor with
Surfaces = AIR & PrefectHeight &
Apply2DFrictionWhenAirborne = Yes
it`s immune to SW,coz SW is a 3DFriction,so a landed aircraft or it`s landed DEADHULL can be shaked by SW(`v seen this many times),&I`v never tried to make a flying aircraft affected by SW coz I feel that will make strange bugs,but good luck for the try

&I`m still wondering how to make a ground unit immune to SW without making it leave the ground..

PS:coz there is Locomotorworkswhendead,so the deadhull in the air is still immune to sw,but i`m sure the moment when a flying aircraft changing into it`s deadhull,it(or both,or none...)`s still affected
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