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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-02-2004, 09:18 AM   #11 (permalink)
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There are issues with combat bike logic; logically it should be fine, but I've never got a fully working version.

And yes, bring Assassin here O_o
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Old 12-02-2004, 02:20 PM   #12 (permalink)
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Really though, after assessing all approaches, in terms of laying the bridge a dozer construction method is the most practical other wise it would be hell trying to get ther bridge in the right position.
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