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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-17-2003, 12:13 PM   #21 (permalink)
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Black Market |\|UKES
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Old 03-17-2003, 03:28 PM   #22 (permalink)
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I don't have it...yet... However, from the looks of it, it is extremely similar to the Carpet Bomb and Air Fuel Bomb codes (seeing as BlackMarket Nuke is supposed to be a jet dropping a nuke by air).

I guess that with a bit of editing on the existing codes for it and with the help of the Fuel Air Bomb/Carpet Bomb codes to fill in the gaps, it could work without that much difficulty.

Perhaps I'll give it a try soon, but I'm currently trying to get rid of the annoying transparant button thingies for customized buttons. Even when I state that it should use an existing buttonimage, it shows a transparant one. Even extracting the textue file for the button in any folder (even tried to state the specific path), it refuses to show any image at all....

Ah well...(not to forget that I have college and work lying around for Blkwltz3)
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Old 03-28-2003, 07:50 PM   #23 (permalink)
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hey iwould like it if u posted when u got it
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Old 03-29-2003, 09:25 AM   #24 (permalink)
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Actually, it shouldn't be hard at all. I already enabled the Terror Cell without difficulty and I doubt that Black Market Nuke would be any diff really...

However, I don't have the time right now to post everything with an explenation...I need to work on some codes for a certain someone...
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Old 03-29-2003, 09:27 AM   #25 (permalink)
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i have already re-enabled the blackmarket nuke
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Old 03-30-2003, 03:41 PM   #26 (permalink)
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could u post it black eagle then. i too have enbled terror cell and carpet bombing and napalm strike rather easily (my first real good mod) thanks black eagle if u post
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Old 03-30-2003, 03:47 PM   #27 (permalink)
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i will be releasing it in a small mod
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Old 03-30-2003, 04:47 PM   #28 (permalink)
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These are all the changes i made, so it is availible as a Generals point for the GLA, at level 3.

Science.ini change/add this.

Quote:
Science SCIENCE_BlackMarketNuke
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GLATechnicalTraining
Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining
;DisplayName = SCIENCE:GLABlackMarketNuke
;DescriptLabel = CONTROLBAR:ToolTipGLAScienceBlackMarketNuke
End
You need to add strings to the CSF files, if you want the other display names to work..
SCIENCE:GLABlackMarketNuke, and CONTROLBAR:ToolTipGLAScienceBlackMarketNuke

specialpower.ini



Quote:
SpecialPower SuperweaponBlackMarketNuke
Enum = SPECIAL_BLACK_MARKET_NUKE
ReloadTime = 36000 ; in milliseconds. min is 2x door/open close time!
RequiredScience = SCIENCE_BlackMarketNuke
PublicTimer = No
SharedSyncedTimer = No
InitiateSound = AirRaidSiren ; plays at source
InitiateAtLocationSound = AirRaidSiren ; plays at target
ViewObjectDuration = 45000
ViewObjectRange = 250
RadiusCursorRadius = 210
End
add the siren if you want or not, just sounds cool..

commandbutton.ini, change/add this:
Quote:
CommandButton Command_BlackMarketNuke
Command = SPECIAL_POWER
SpecialPower = SuperweaponBlackMarketNuke
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:BlackMarketNuke
ButtonImage = SNNukeLaunch
ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipGLAScienceBlackMarketNuke
RadiusCursorType = NUCLEARMISSILE
InvalidCursorName = GenericInvalid
End
Dont forget to add CONTROLBAR:ToolTipGLAScienceBlackMarketNuke to the csf file.

this is for the Button (firing it..) it self.

this is for buying it at the generals points screen.

this is still in commandbutton.ini
change/add it,
Quote:
CommandButton Command_PurchaseScienceBlackMarketNuke
Command = PURCHASE_SCIENCE
Science = SCIENCE_BlackMarketNuke
ButtonImage = SNNukeLaunch
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
End
This is in Commandset.ini

Change the GLA Command Center to:
Quote:
CommandSet GLACommandCenterCommandSet
1 = Command_ConstructGLAWorker
5 = Command_Ambush
6 = Command_EmergencyRepair
7 = Command_AnthraxBomb
8 = Command_BlackMarketNuke
11 = Command_SetRallyPoint
12 = Command_Sell
End

this is to have it enabled at the Generals Points menu:
Change the place as you want it, but dont forget that the hardcoded numbers for Rank 1 = 3, for Rank3 = 12, and for Rank 5 = 1.

Still in commandset.ini change it for GLA or whatever Side you want it for.
Quote:
CommandSet SCIENCE_GLA_CommandSetRank3
1 = Command_PurchaseScienceHijacker
2 = Command_PurchaseScienceBlackMarketNuke
4 = Command_PurchaseScienceRebelAmbush1
5 = Command_PurchaseScienceRebelAmbush2
6 = Command_PurchaseScienceRebelAmbush3
7 = Command_PurchaseScienceCashBounty1
8 = Command_PurchaseScienceCashBounty2
9 = Command_PurchaseScienceCashBounty3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END


and add/change this in Factionbuilding.ini for the GLAcommandcenter.
just add/change it behind the rebel Ambush module.

Quote:
Behavior = OCLSpecialPower ModuleTag_12
SpecialPowerTemplate = SuperweaponBlackMarketNuke
OCL = SUPERWEAPON_BlackMarketNuke
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
You could always change the Objectcreationlist.ini for the power, and speed of the Bomb.
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Old 03-30-2003, 04:51 PM   #29 (permalink)
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none of this stuff is actually hard, but,

I got the defector working nah-nah-nee-nah-nah

it won't be hard when you know how though

good luck, a little hint though:

it's not an OCL superweapon.
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Old 03-30-2003, 05:58 PM   #30 (permalink)
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I know none of it is hard, i did it in i think 1 hour,
i kept getting a bug with the CSF file, fixed after a while though.

Anyway, i completly dont have a idea what the defector is?

sounds odd too

before i can try to make, i do need to know what it is :P

[EDIT]

Well, i looked in all the files, it seems its a sort of capture special power?
that you can "defect" enemy units?

it is deployed from the american command center, has a ticking sound, but i cant find anything else then basic Superwep entries.
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