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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-02-2003, 08:04 PM   #41 (permalink)
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can sumone give me the code for the defector i think i have an idea for POW Detention centa and POWs
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Old 04-02-2003, 08:13 PM   #42 (permalink)
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hey copykat when i put that stuff in my map.ini , the game had "technical problems" and sat here till i closed it, then all my ini's , well, stopped working... even when i put new ones in it errors... could anyone hlp me?


[EDIT] :tard:
Hey ... could anyone who has carpetbombing, napal;m strike and terrorcell upload their ini's ... my ini's give me errors now (even though i havent changed them since they worked) and i dont know how to reenable everything again...:cry:
thx
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Old 04-02-2003, 08:16 PM   #43 (permalink)
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Goketa, all the code is still in there..

just try to enable it yourself?
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Old 04-02-2003, 08:26 PM   #44 (permalink)
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I am too busy
I got 5school courseworks to do
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Old 04-03-2003, 12:35 PM   #45 (permalink)
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Hi guys...

I´ve tried to add the terror cell but no sucess.
I´ve followed these instructions

SpecialPower.ini
SpecialPower SuperweaponTerrorCell
Enum = SPECIAL_TERROR_CELL
ReloadTime = 240000 ; in milliseconds
RequiredScience = SCIENCE_TerrorCell
PublicTimer = No
InitiateAtLocationSound = TerrorCellActivated
SharedSyncedTimer = Yes
RadiusCursorRadius = 50
End

Science.ini
Science SCIENCE_TerrorCell
PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End

CommandButton.ini
CommandButton Command_TerrorCell
Command = SPECIAL_POWER
SpecialPower = SuperweaponTerrorCell
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:TerrorCell
ButtonImage = SUTerrorist
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TempDescription
RadiusCursorType = AMBUSH
InvalidCursorName = GenericInvalid
End

CommandButton Command_PurchaseScienceTerrorCell
Command = PURCHASE_SCIENCE
Science = SCIENCE_TerrorCell
ButtonImage = SUTerrorist
ButtonBorderType = UPGRADE
End

CommandSet.ini
CommandSet GLACommandCenterCommandSet
1 = Command_ConstructGLAWorker
5 = Command_Ambush
6 = Command_EmergencyRepair
7 = Command_AnthraxBomb
8 = Command_TerrorCell
11 = Command_SetRallyPoint
12 = Command_Sell
End

CommandSet SCIENCE_GLA_CommandSetRank3
1 = Command_PurchaseScienceHijacker
2 = Command_PurchaseScienceTerrorCell
4 = Command_PurchaseScienceRebelAmbush1
5 = Command_PurchaseScienceRebelAmbush2
6 = Command_PurchaseScienceRebelAmbush3
7 = Command_PurchaseScienceCashBounty1
8 = Command_PurchaseScienceCashBounty2
9 = Command_PurchaseScienceCashBounty3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
End

FactionBuilding.ini
Object GLACommandCenter
Behavior = OCLSpecialPower ModuleTag_21
SpecialPowerTemplate = SuperweaponTerrorCell
OCL = SUPERWEAPON_TerrorCell
CreateLocation = CREATE_AT_LOCATION
End

There you go. Note that there is no unique image for the terror cell, so I just gave it the terrorist's image. Also you'll have to put some descriptions in the csf file.


But when i run generals...the techincal dificulties message appears.
I tried to do it again..but the same thing...

any ideas?
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Old 04-03-2003, 03:35 PM   #46 (permalink)
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To Corbin:

Make sure everything else is present in the ini's for TerrorCell (just compare Terror Cell to SW's such as Artillery Barrage to see if it has entries in all ini's that the Artillery barrage has).

However, first check if you did the following:

Quote:
Object GLABarracks

AddModule
Behavior = OCLSpecialPower ModuleTag_88
SpecialPowerTemplate = SuperweaponTerrorCell
OCL = SUPERWEAPON_TerrorCell
CreateLocation = CREATE_AT_LOCATION
End
End
THAT should be in your map.ini file, NOT the other stuff that was below that.

Perhaps I should've been clear about the subject, but the code in this post is required to be put in map.ini IF you want it to work for your barracks (or other building...as long as you change the name at the top to the corresponding building's name).

The code that was below this code in my previous post, was meant to be used INSTEAD of the other code, to enable the Terror Cell for your command center. However, that code shouldn't be put in the map.ini, but in factionbuilding.ini instead, which would be put in the data\ini\object folder (manual placing that is).

To Rubra:

I might've spotted the source of your probs:

You have added the Terror Cell to the commandset of the GLA rank, which is a NO-NO. Do NOT, I repeat, NOT add any buttons to the commandset of science ranks, seeing as they are partially hardcoded.

Just add the button to a regular building instead. Don't worry, the player would still have to pay 1 General Point for it though (as you staed in your code).

Also, your FactionBuilding.ini might be giving you troubles. Did you add

Quote:
Object GLACommandCenter
Behavior = OCLSpecialPower ModuleTag_21
SpecialPowerTemplate = SuperweaponTerrorCell
OCL = SUPERWEAPON_TerrorCell
CreateLocation = CREATE_AT_LOCATION
End
this to the GLACommandCenter LIKE this? Or did you, like you should, add this:

Quote:
Behavior = OCLSpecialPower ModuleTag_21
SpecialPowerTemplate = SuperweaponTerrorCell
OCL = SUPERWEAPON_TerrorCell
CreateLocation = CREATE_AT_LOCATION
End
to the GLACommandCenter, amidst the other SW modules? Notice that the last quote did NOT have the Object GLACommandCenter in it, while the other did.

If you added it to the factionbuilding.ini, the "Object GLACommandCenter" bit was already defined to open the codes for that building. There's no use in defining it a 2nd time as part of the GLA comm center code again (seeing as the game would think that there suddenly are 2 copies of the comm center, which will conflict with each other, thus crash).

It's just a small detail, but it would be a pain in the ass if overlooked...
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Old 04-03-2003, 04:04 PM   #47 (permalink)
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Hey copycat...I did like it was supposed to be...


Behavior = OCLSpecialPower ModuleTag_21
SpecialPowerTemplate = SuperweaponTerrorCell
OCL = SUPERWEAPON_TerrorCell
CreateLocation = CREATE_AT_LOCATION
End


at the gla command center...
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Old 04-04-2003, 04:05 PM   #48 (permalink)
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All I can say is Modding is sooo awesome.
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Old 04-19-2003, 05:09 AM   #49 (permalink)
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Mmmm well I've found this thread, tried everything but my ini's keep giving the Technical Difficulties error when booting Generals. So I, and I think more people, would really appreciate if those who already have it can make a small mod of it. That would make n00b coders like ourselves very happy .
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Old 04-19-2003, 06:31 AM   #50 (permalink)
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Ok here you go please read the read me file it tells you what it does...


CH...
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