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Command and Conquer Editing
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Generals & Zero Hour Editing
» wtf weird module tag
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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12-02-2004, 05:19 PM
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quicksilva1985
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Join Date: Nov 2004
Posts: 50
wtf weird module tag
Behavior = FireWeaponWhenDeadBehavior ModuleTag_George
DeathWeapon = Demo_SuicideDynamitePackPlusFire
StartsActive = No
TriggeredBy = Demo_Upgrade_SuicideBomb
End;
under the Demo general file = george possible ?
can u just name it randomly ?
grtz quicksilva
12-02-2004, 06:11 PM
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CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
You can give it any name you want. It doesn't even have to be called ModuleTag_something. You can just name it EASucks and it'll work.
12-02-2004, 08:19 PM
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mastermind2003
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Join Date: Feb 2003
Location: USA
Posts: 853
One of the module tags I added in Defcon was ModuleTag_Fishy, as I didn't feel like trying to find a unique number.
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