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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-05-2004, 03:56 PM   #1 (permalink)
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Default Artillery buildup.

Ok, how could we make this work.

Your sides superweapon is a artillry barrage (like chinas). But it works from you building single "firebases" which actually fire the artillery. And the more firebases you build, the stronger your superweapon, as more shells would be fired. And when you use this SINGLE superweapon, all the firebases fire into the air (as a animation) then seconds later the real superweapon fires the proper strength artillery barrage on the target. (of course it dont show up on radar like chinas artillery).

And if that all is completely possible, could we make it so a unit has to send the coordinates to fire it, like RA2 Boris and his laser painting.

Ideas?
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Old 12-05-2004, 04:10 PM   #2 (permalink)
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Better ask Deezire, hes one of the best coders around...
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Old 12-05-2004, 05:07 PM   #3 (permalink)
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I have a crazy idea which might just work.

Basically, you give each 'firebase' a FireWeapon update which fires a weapon every 500msec which has infinite damage radius. The damage type is set to a damage type which is set to do 0% damage to all objects except your SuperWeaponMarker object.

Right, now you use my laser-guided artillery strike code to make your unit target the building which you want to fire at (note: using that will mean that it has to be targeted at buildings), except instead of using an OCLUpdate on the created object (your SuperWeaponMarker), you give it a FireWeaponWhenDamaged tag. You then give that object a really high health and a lifetime/deletion update which cause it to die 499msec after being created. The Damaged weapon which it fires should do no damage, but should have a fire OCL set. You can specify whatever superweapon OCL you need on that FireOCL tag.

NOTE: You don't have to use the laser-guided airstrike code, you can use standard superpower object creation code if you want.

This works thus: Firing the superweapon will cause a marker object to be created. Each firebase will damage the object once (as it will die before being hit twice by any station) and each damage will cause it to call in another OCL. Therefore, the more firebases, the more ocls called, the more damage.

I haven't tested this, so it may not work....but it should do
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Old 12-05-2004, 05:34 PM   #4 (permalink)
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Quote:
Originally Posted by Anthrax-1";p=&quot View Post
Better ask Deezire, hes one of the best coders around...




Quote:
Originally Posted by DJRowley";p=&quot View Post
I have a crazy idea which might just work.

Basically, you give each 'firebase' a FireWeapon update which fires a weapon every 500msec which has infinite damage radius. The damage type is set to a damage type which is set to do 0% damage to all objects except your SuperWeaponMarker object.

Right, now you use my laser-guided artillery strike code to make your unit target the building which you want to fire at (note: using that will mean that it has to be targeted at buildings), except instead of using an OCLUpdate on the created object (your SuperWeaponMarker), you give it a FireWeaponWhenDamaged tag. You then give that object a really high health and a lifetime/deletion update which cause it to die 499msec after being created. The Damaged weapon which it fires should do no damage, but should have a fire OCL set. You can specify whatever superweapon OCL you need on that FireOCL tag.

NOTE: You don't have to use the laser-guided airstrike code, you can use standard superpower object creation code if you want.

This works thus: Firing the superweapon will cause a marker object to be created. Each firebase will damage the object once (as it will die before being hit twice by any station) and each damage will cause it to call in another OCL. Therefore, the more firebases, the more ocls called, the more damage.

I haven't tested this, so it may not work....but it should do
Thanks, I will discuss with my Coder. A

Anybody else got any bright ideas?
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Old 12-05-2004, 07:33 PM   #5 (permalink)
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OOOOoooOOOO I think D is mad at me :dead:
That cant be to good for me
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