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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-08-2004, 11:07 AM   #1 (permalink)
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Default 3dsmax export w3d?

is there any script can make 3dsmax export models to w3d files?
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Old 12-08-2004, 11:10 AM   #2 (permalink)
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I think you have to save it as 3ds file and open in gmax than export. I could be wrong.
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Old 12-08-2004, 11:22 AM   #3 (permalink)
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youre right, there is no w3d(westwood3d, not to be confused with the shockwave format which also uses the .w3d suffix) exporter for 3dsmax, the only w3d exporter is renx for gmax.
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Old 12-08-2004, 11:26 AM   #4 (permalink)
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Quote:
Originally Posted by key0p";p=&quot View Post
youre right, there is no w3d(westwood3d, not to be confused with the shockwave format which also uses the .w3d suffix) exporter for 3dsmax, the only w3d exporter is renx for gmax.
Just had my own chuckle here. I understand everything you just said but I tried to picture if I had no modding experience and was not familiar with the programs.

Do you realize how greek that respnse would sound to noobies!
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Old 12-08-2004, 11:27 AM   #5 (permalink)
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heh, Im assuming homura has experience what with his robotech mod and all
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Old 12-08-2004, 11:35 AM   #6 (permalink)
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I've seen his mod, he's def not a newb.
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Old 12-08-2004, 01:22 PM   #7 (permalink)
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max2w3d.dll is an exporter for 3ds max made by westwood i dunno if they released it but i know this for shure cuz when i load some alpha units of rng in 3ds max he's looking for max2w3d.dll exporter.
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Old 12-08-2004, 06:50 PM   #8 (permalink)
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Yes you can find the information on it in the W3d information files that come with RenX.It was for Max 3.1 - good luck a) finding it anywhere and b) getting it to run on a newer version of max.The guide was written for it but they changed most of the document to reflect the gmax exporter.

Of course the devs would have up-to-date exporters, but youre not going to get your hands on one of them.
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Old 12-09-2004, 12:01 AM   #9 (permalink)
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cause RenX's mirror function always brings problem, though mirrored object looks good, but the locations of vertexs are completely wrong, so it cause saving file broken, i found this recently by suddenly use 3dsmax import a model made by RenX.
it will be very convenient to use 3dsmax export W3D files directly, so i want to find if there is such plugin or script.
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Old 12-09-2004, 12:19 AM   #10 (permalink)
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Why not do all your work in 3dmax, and when you have finished, just export it as a .3ds file and then import it to renx, then export it to w3d? The only problem is exporting animation correctly to .3ds, and I posted a script the other day which does just that.

The only people who are going to make a new W3d exporter are EA, as they have all the w3d info and graphics engine code.
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