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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-11-2004, 06:58 AM   #1 (permalink)
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Default Animations Animations Animations..

Alright so if I want to add an animation that is supposed to play when the unit goes from idle to walking and walking to idle like the transition or whatever how do I code this in properly?
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Old 12-11-2004, 07:38 AM   #2 (permalink)
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Code:
  Draw = W3DModelDraw ModuleTag_01

    DefaultConditionState
      ...
      TransitionKey = TRANS_Stand
    End
    ConditionState = MOVING
      ...
      TransitionKey = TRANS_Moving
    End
    TransitionState = TRANS_Stand TRANS_Moving
      Animation = ...
      AnimationMode = ONCE
    End
    TransitionState = TRANS_Moving TRANS_Stand 
      Animation = ...
      AnimationMode = ONCE
    End
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Old 12-11-2004, 08:07 AM   #3 (permalink)
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Ah, thanks coolfile.
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