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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » How do I make Generals load outside models?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-12-2003, 09:14 PM   #1 (permalink)
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Default How do I make Generals load outside models?

I got a hold of the beta crusader .w3d, and managed to make myself a new unit, HeavyCrusader. It put the *.w3d's into \Data\Art\W3D and the textures for it, into \Data\Art\Textures

\Data\Art\W3D\AVCrusader.W3D
\Data\Art\W3D\AVCrusader_d1.W3D
\Data\Art\W3D\AVCrusader_d2.W3D
\Data\Art\W3D\AVCrusader_d.W3D

\Data\Art\Textures\avcrusader.dds
\Data\Art\Textures\avcrusader_d1.dds

~
Model = AVCrusader
~
End
ConditionState = REALLYDAMAGED
Model = AVCrusader_d
End
ConditionState = RUBBLE
Model = AVCrusader_d
End
~

Those are the entries in the FactionUnit.ini (not actually like that in there, i just ripped out the pieces that refered to models.)

It shows up in the American War Factory, Slot 9, but when i build it, it comes out invisible. Hmm.... Any hints or anything on how i can fix this?
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Old 03-12-2003, 09:58 PM   #2 (permalink)
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Model = AVCrusader

Thats the model code i used for my "avcrusader.W3D" file and it worked fine.

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Old 03-12-2003, 10:02 PM   #3 (permalink)
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What directory did you put it into?
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Old 03-12-2003, 10:20 PM   #4 (permalink)
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AH, s@#$.... its not supposed to be in Data directory..... thats why it wasnt working.... its kinda small in-game... is there anyway to scale these by any chance?
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Old 03-12-2003, 11:37 PM   #5 (permalink)
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Models should be in Generals\Art\W3D.
Textures should be in Generals\Art\Textures\.
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