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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-15-2004, 10:07 AM   #11 (permalink)
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Read my comments higher up , Immo...

And how are you going to trigger that armor upgrade?
Manually, through a PLAYER_UPGRADE ?
not very convenient and a lot of micro-management.
Remember that you also need to switch back to normal, once the unit is no longer garrisoned.
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Old 12-15-2004, 10:56 AM   #12 (permalink)
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Can you trigger an upgrade when a unit is garrisoned and ungarrisoned?
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Old 12-15-2004, 05:11 PM   #13 (permalink)
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Not to my knwoledge...
You'd need a line like "TriggeredBy=", but none of the "contain" modules has it.

You can always try to put it there, as it is one of those super-tag lines that occur in many modules. Yet I'm pretty sure it will crash the game.
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