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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Can unit upgrades change cost and build time as well?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-24-2004, 03:27 AM   #11 (permalink)
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Quote:
Originally Posted by schtoogie";p=&quot View Post
Hahaha! This is an amusing, but unwanted effect of the following code:

Behavior = CostModifierUpgrade ModuleTag_05
TriggeredBy = Upgrade_M1A2Abrams
EffectKindOf = VEHICLE
Percentage = +10%
End

Every time I build an Abrams now, the cost for all of my units goes up by 10%. Not just the Abrams, EVERY UNIT COSTS 10% MORE FOR EVERY M1A2 I BUILD. Ghey.
Of course it would. Think about what you are doing. That code is used for refineries. They are objects and when you capture them you get whatever bonuses it offers, in this case it uses the cost modifier code. The game doesn't know the difference between a building, a plane, an infantry, or a tank. They are all objects so everytime you make a tank you get another object that uses that code.

If you wanted to actually make an upgrade that did that you would have to make a fake upgrade that actually built a dummy object with the cost modifier module inside it.
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