I know its easy, if you see my screenies, you see that
i actually allready got into it.
I also tuned it up by disabling "Macro Texture"-Dsiplay, its much faster now.
World builder just doesnt give me the freedom i am used to when i made maps in 3d max for "Codename: Eagle".
To make it clear, heer is my process of mapmaking...:
The Map in 3D Max
The Render
The Generated Heightmap
And what World Builder makes of it...
As you can see, world builder gets the contures right, I think its the best what you can get out of it. I must stress i dont think WB is complicated
in any way. Its really easy, and it'll do for my Generals TC, im just dissapointed you can't make really cool maps.
The maps you see above ports 1:1 into Codename: Eagle, although I understand that theres a difference in RTS and FPS maps.
Yet in "Z: Steel Soldiers" you had better mountains.
Thanks for your help man!
