logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,643
Total Threads: 8,744
Posts: 95,520

Administrators:
DeeZire, Redemption

There are currently 24 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 12-27-2004, 08:17 AM   #1 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
Send a message via MSN to Boomerang_Python
Default Zero Hour Map Issue

Alright folks, I'm working on a mod called OnlyWar and we've got this problemo with most of our maps.

When you start them up in skirmish then after only a few seconds you win.
The "Instant Win" problem as we call it..


Anyone know how to fixify thisify?
Boomerang_Python is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-28-2004, 02:09 PM   #2 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
Send a message via MSN to Boomerang_Python
Default

Anyone??
Boomerang_Python is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-28-2004, 04:52 PM   #3 (permalink)
Member
 
Join Date: Dec 2004
Location: Romania,Bucharest
Posts: 51
Default

Did you made your own Skirmish Scripts for your OnlyWar mod? If yes you should check the win condition in the SkirmishScripts.scb or the scripts for the specific map. If this dosen't help I don't have a clue sorry.
Incult_1985 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-28-2004, 06:08 PM   #4 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
Send a message via MSN to Boomerang_Python
Default

well one of our maps work properly, ill have to ask our mapper.
Boomerang_Python is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-29-2004, 07:52 AM   #5 (permalink)
Member
 
Join Date: Dec 2004
Location: Romania,Bucharest
Posts: 51
Default

Maybe the wining condition is to simple or something like that, I had the same problem like you or the wining condition diden't apper after I've destroy all the buldings and units of the enemy. Exemple: for exemple take the GLA side, I had your problem and the wining condition was IF Player this player (GLA here) ownes a building of type GLA command center then victory or something like that can't remeber right now and I've changed that because the command center is the first bulding you begin with and now there is no problem.
Incult_1985 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-06-2005, 07:46 AM   #6 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Revora Forums
Posts: 496
Send a message via MSN to Boomerang_Python
Default

Ok we've been looking into it and got the problem on picture, obviously the computer thinks that the computer controlled teams are civil teams and therefor making you victorious..

Pic:
Boomerang_Python is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-07-2005, 04:09 AM   #7 (permalink)
Senior Member
 
Join Date: May 2004
Posts: 104
Default

did u add the factions in the scripts?, i think thats how i solved the problem, i cant remember i ended trying to learnt how to script 6 months ago as such havent ran into that problem
TibMoon is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Zero Hour and TFD Custom AI Compatibility Issue MicScoTho Generals & Zero Hour Editing 0 10-17-2006 07:49 PM
1.02 is causing 1 big issue Kelso LOTR: Battle For Middle Earth I & II Editing 8 04-23-2005 07:48 PM
Paradrop Issue Red Alert 2 & Yuri's Revenge Editing 1 08-05-2003 07:01 PM
Issue regarding SkirmishScripts.scb.. Cold-Blooded Generals & Zero Hour Editing 5 05-30-2003 06:27 AM
Turret Issue OneWingedAngel Red Alert 2 & Yuri's Revenge Editing 2 01-18-2003 05:36 AM


All times are GMT -4. The time now is 05:59 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.