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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-28-2004, 10:01 PM   #1 (permalink)
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Default Chinese Helix copters

My first post here, but I've been lurking for a while.

This is something that's always aggravated me. I'm a China player mostly, and it gets kinda aggravating to be unable to carry out aerial assaults (like filling three transports with units, and moving them to an enemy's flank. I know Helixes can carry infantry, but I'd still like to be able to carry around a few Battlemasters etc as well). The most aggravating thing is that the Chinook, which is half the size of the Helix can carry two tanks.

So anyway...I checked ChinaAir.ini to tweak it, and I found this:

Code:
  Behavior = HelixContain ModuleTag_29
    Slots                   = 5
    DamagePercentToUnits    = 100%
    AllowInsideKindOf       = INFANTRY VEHICLE PORTABLE_STRUCTURE
    ForbidInsideKindOf      = AIRCRAFT 
    ExitDelay               = 100
    NumberOfExitPaths       = 1
    PassengersAllowedToFire = No 
  End
It says that it can carry vehicles, yet in the game, I can't put a tank into it. It's kinda frustrating.

So what I want to know is...is this a game bug, or am I looking in the wrong spot to mod the Helix's behavior.
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Old 12-29-2004, 08:00 AM   #2 (permalink)
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Default

it can carry vehicles, try playing as basic china and not infantry general....
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Old 12-29-2004, 08:13 AM   #3 (permalink)
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The Chinook can carry two tanks because it has 8 slots (crusader takes 3 slots) and the helix has only 5 (battlemaster takes 3 slots) but anyway you should be able to carry one vehicule with the helix at least try to load a china dozer in to the helix try all china sides and if that dosen't work...
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Old 12-29-2004, 08:29 AM   #4 (permalink)
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Tried. Didn't work. I reinstalled the game, and it worked after that. Probably a mod or a tweak I forgot to uninstall over the past few months. Ah well. Thanks.
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