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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-30-2004, 05:20 PM   #1 (permalink)
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Join Date: Jul 2004
Posts: 605
Default Making a mod-launcher

I'm presently working on a mod-launcher for C&C:Generals Zero Hour

...Aiming to compete with TibEd's launcher

But I've just found that someone else has made one as well

So what should my mod-launcher do that none of the others do?

I need feature requests, people!

Well... mine's OpenSource and uses XML to store the mod information, so thats a plus

Anything else?
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