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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Taking on staff at RA2:Road to Moscow - Zero Hour Mod

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-31-2004, 09:06 AM   #1 (permalink)
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Default Taking on staff at RA2:Road to Moscow - Zero Hour Mod

Right we'll be showcasing some of our finished models around the community, hopefully, tomorrow but I thought i'd just get a head start on trying to look for a new member of staff.

We're looking for an artist. Main job would be UVW mapping but if they can, texture painting, modeling and other art related tasks.

We dont however just want someone who thinks they can create a UVW map because they can use chilli skinner. So we've decided to hold a sort of competition/Interview for the potential new members.

The picture below shows our finished Soviet Sentry gun with texture and without. I have posted a link to download a Gmax version of the model which i would like all artists interested to create a UVW map for, by HAND. Its a pretty simple model and shouldn't take longer than an hour to create the UVW map. Please decide what resolution of skin 'you' would make judging on the size of the model.

All entrants should E-mail the finished UVW map and model to scythe3000@gmail.com

This will go on until we find a suitable artist or for the next few weeks, which ever comes first.

As i said before, there will be more renders of art from our mod 'flooding' into the community soon. So if u need an even better idea of the standard we are setting then u can wait till that happens.

Good Luck,

Senior staff member of RA2:RTM

Mark Hobbs



Sentry_gun.gmax download
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Old 01-02-2005, 11:57 AM   #2 (permalink)
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Default

In case you're wondering if we're still alive by the site: The site is being updated right now. You might already see some new stuff.

But we really need skinners and unwrappers. So if you can offer help, please do.
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Old 01-03-2005, 06:07 PM   #3 (permalink)
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If there is sooooo many modellerers and skinners out there (since a competition is necessary to find the best), I'll gladly take those who is left over...
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Old 01-03-2005, 06:33 PM   #4 (permalink)
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Well this seems to be the problem with teh command and conquer modding community. there isn't any. ok theres a few. countable with one hand. and they're all busy. apparantly. but if your not please take the time to do teh competition type thing or just send us an e-mail of your work.
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