logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,547

Administrators:
DeeZire, Redemption

There are currently 47 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » how A10ThunderboltVulcan has FX on Ground??

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 12-31-2004, 10:43 PM   #1 (permalink)
Member
 
Join Date: Nov 2004
Posts: 62
Default how A10ThunderboltVulcan has FX on Ground??

Weapon A10ThunderboltVulcan doesn`t have an projectile,but when A10 fires the vulcan..there r FX on the ground...how s that possible?
Plasma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-31-2004, 11:03 PM   #2 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: Philippines
Posts: 381
Send a message via MSN to IraqiPeopleRocks Send a message via Yahoo to IraqiPeopleRocks
Default

two words ask them j/k take a look see in the ini's
IraqiPeopleRocks is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-01-2005, 05:32 AM   #3 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Germany
Posts: 303
Default

Check the ObjectCreationList.ini and search for "A10".

Do you see this line in there:

"StrafeWeaponFX = FX_DamageTankStruckSmallArms"

That's the ground FX you are looking for.
2312222 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-01-2005, 04:22 PM   #4 (permalink)
Member
 
Join Date: Nov 2004
Posts: 62
Default

o..so that s the trick..
& it seens impossible to add that kind of effect to nomal non-projectile weapons..

thanks a lot, 2312222
Plasma is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 01-03-2005, 09:11 PM   #5 (permalink)
Senior Member
 
CommieDog's Avatar
 
Join Date: Oct 2004
Location: Alaska (Hell Frozen Over)
Posts: 370
Default

Not entirely. You could make an invisible projectile for a weapon that you want to have detonation effects.
CommieDog is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Ground Under Buildings AntiSocialKindaGuy Generals & Zero Hour Editing 8 03-04-2008 06:36 AM
Air-to-Ground Weapons Askhati Generals & Zero Hour Editing 5 01-07-2008 10:13 PM
Models that open below ground? DarkSideDave Generals & Zero Hour Editing 6 08-28-2004 09:57 AM
[Flare] on the ground? DysproS Red Alert 2 & Yuri's Revenge Editing 22 08-17-2004 06:13 AM
Air-to-Ground Missles? juLLe Generals & Zero Hour Editing 9 08-07-2004 08:50 PM


All times are GMT -4. The time now is 06:25 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.